MadMax's country on the Express Server


378th round: Feb 20, 2017 - Feb 26, 2017


View this country's news

The Status of the Theocracy of Deadwood (#3)

FOOD CONCERN: Assuming no change, our people can survive for 4 more turns.
MONEY CONCERN: Assuming no change, we will run out of money in 0 turns.
The Basics
Turns Left274
Turns Taken1609
Turns Stored0
Rank9
Networth$20,439,737
Land7247
Money$44
Population130,256
At WarNo
GDI MemberYes

Land Distribution
Enterprise Zones0
Residences0
Industrial Complexes13
Military Bases0
Research Labs7015
Farms0
Oil Rigs10
Construction Sites209
Unused Lands0

Technology
Military53,08492.3%
Medical0100.0%
Business29,424123.3%
Residential102,841145.5%
Agricultural30,142138.6%
Warfare470.203%
Military Strategy0100.0%
Weapons4175102.6%
Industrial290100.2%
Spy2658101.7%
SDI33,03129.19%
Total255,692

Current Status
Tax Revenues$891,576
  Tax Rate32%
  Per Capita Income$21.39
Expenses$4,332,485
Net Income$-3,440,909
   Cashing$-3,262,593
Food160,434
   Production0
   Consumption36,669
   Net Change-36,669
Oil36
   Production20
Building Rate80
Explore Rate15
Tech Rate2350

Military Forces
Spies122,214
Troops7,339,299
Jets6,064,364
Turrets9,674,100
Tanks2,982,832
Nuclear Missiles2
Chemical Missiles1
Cruise Missiles0

Expense Breakdown
Expenses$4,332,485
   Military$4,245,939
      Spies$99,407
      Troops$656,662
      Jets$690,571
      Turrets$1,416,374
      Tanks$1,382,925
   Alliance/GDI$14,076
   Land$72,470
   Corruption$0



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