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macdaddy Game profile

Member
1318

Aug 30th 2017, 3:28:46

Hydrogen bombs, turn destroyer bombs, etc

drkprinc Game profile

Member
5114

Aug 30th 2017, 8:39:13

I think the time dilation bomb would be interesting, not destroying turns but making them come every 40-60 mins for a random amount of turns with an accumulative stacking effect with more bombs hitting.

as for hydrogen its the same as nuclear, if you want to do massive land damage with them just get more land.
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Marshal Game profile

Member
32,589

Aug 30th 2017, 15:16:24

em missile which prevents playerr to attack?
Patience: Yep, I'm with ELK and Marshal.

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Gallery: K at least I am to my expectations now.

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ChaotiK919 Game profile

Member
55

Aug 30th 2017, 18:25:23

General elaboration on units?

EMP missile? Disables missiles, lowers spy/military readiness- small # buildings destroyed?

Troops/special forces (expensive, less losses incurred, bigger bonus from medical and milityary strategy)- tanks/light armored vehicles (less oil/upkeep, less durable- greater effecty vs troops?)- turrets/bunkers(ground defense vs tanks/ troops), jets/bombers (more expensive, greater attack strength- more oil required- more vulnerable to turrets?)

Just ideas.. definitely an EMP missile and maybe a hydrogen bomb (*10 more damage than nuke, production not affected by warfare, 0.5% chance flat base production?)

deano671 Game profile

Member
105

Aug 30th 2017, 19:49:11

Originally posted by ChaotiK919:
General elaboration on units?

EMP missile? Disables missiles, lowers spy/military readiness- small # buildings destroyed?

Troops/special forces (expensive, less losses incurred, bigger bonus from medical and milityary strategy)- tanks/light armored vehicles (less oil/upkeep, less durable- greater effecty vs troops?)- turrets/bunkers(ground defense vs tanks/ troops), jets/bombers (more expensive, greater attack strength- more oil required- more vulnerable to turrets?)

Just ideas.. definitely an EMP missile and maybe a hydrogen bomb (*10 more damage than nuke, production not affected by warfare, 0.5% chance flat base production?)




it would be cool to have options for military units.. Like for jets, f35s, f18s, bombers etc.. Or maybe once you reach a certain military tech level in military you can have the option to produce a more technologically advanced jet, like the f35 through your industrial output.. something that you cant buy on the public market, That would be a lot of work programming though.

Edited By: deano671 on Aug 30th 2017, 19:54:59

ChaotiK919 Game profile

Member
55

Aug 30th 2017, 20:15:22

I agree- this is exactly why i choose to keep it simple with just "contrast-based" suggestions
Like turrets(air) to bunkers (ground) - troops (standard weak) spec ops (expensive stronger) ect