Verified:

qzjul Game profile

Administrator
Game Development
10,263

Sep 27th 2014, 21:10:18

Hi All,

I've been mulling about enabling the market info for a few resets now, and since I finally am having an EE dev day, I decided to just do it.

Now, goods En Route to market will say when they will arrive; goods already on market will say how long they are there for.

Regards,

-qzjul & the EE Dev Team
Finally did the signature thing.

SkyKing Game profile

Member
269

Sep 27th 2014, 21:24:59

Thats actually really useful stuff.

RLenga MD Game profile

Member
348

Sep 27th 2014, 21:43:39

Does the time left on market timer run to -172,800 seconds (48hrs) I'm assuming?

Marshal Game profile

Member
32,589

Sep 27th 2014, 21:54:37

nice and finally, saves turns (and players from headache) since doesn't need to remember if stocks come back on batchexplore day or not.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

qzjul Game profile

Administrator
Game Development
10,263

Sep 27th 2014, 22:38:21

err what? seconds? did i break something? this already works on express so i was kindof assuming it would work for other things =D
Finally did the signature thing.

elvesrus

Member
5053

Sep 27th 2014, 22:49:16

probably means when it's on the market and shows something like (Until -4315 seconds from now)
Originally posted by crest23:
Elves is a douche on every server.

ZoSo

Member
EE Patron
81

Sep 27th 2014, 22:58:00

Originally posted by RLenga MD:
Does the time left on market timer run to -172,800 seconds (48hrs) I'm assuming?


From my country on Alliance server:

xxxxxx Tanks on sale for $xxx each (Until -171382 seconds from now)
xxxxxx Turrets on sale for $xxx each (Until -168764 seconds from now)
xxxxxx Bushels on sale for $xx each (Until -101161 seconds from now)

then a few minutes later:

xxxxxx Tanks on sale for $xxx each (Until -171597 seconds from now)
xxxxxx Turrets on sale for $xxx each (Until -168979 seconds from now)
xxxxxx Bushels on sale for $xx each (Until -101376 seconds from now)

so yes, looks to be counting to -172,800, in seconds
- - -
Edit: Confirmed

xxxxxx Tanks on sale for $xxx each (Until -172799 seconds from now)
xxxxxx Turrets on sale for $xxx each (Until -170181 seconds from now)
xxxxxx Bushels on sale for $xx each (Until -102578 seconds from now)
then
0.3 mins ago
xxxxxx Tanks were returned from the market.

I saw the timer go to -172828 seconds on my Sell Goods page.

Edited By: ZoSo on Sep 27th 2014, 23:19:55. Reason: update
See Original Post

ZoSo

Member
EE Patron
81

Sep 27th 2014, 23:24:59

Putting those tanks back on the market, arrival time displays in hours

En Route: xxxxxx Tanks on sale for $xxx each (Arrive in 4.4 hours)

qzjul Game profile

Administrator
Game Development
10,263

Sep 27th 2014, 23:33:16

Fixed!
Finally did the signature thing.

LATC Game profile

Member
1210

Sep 28th 2014, 1:46:48

NICE! Love this addition.
Originally posted by Xinhuan:
Are you guys stupid or what?

Skulls of Dominion Game profile

Member
248

Sep 28th 2014, 1:54:15

;-)

Marshal Game profile

Member
32,589

Sep 28th 2014, 12:59:17

just put some goods on sale and got really big differences between some goods, 1st goods will arrive on market bit after 4 hrs while last goods will arrive on market after 5 hrs and all were put on sale at the same time.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Kalick Game profile

Member
699

Sep 28th 2014, 13:06:00

Originally posted by Marshal:
just put some goods on sale and got really big differences between some goods, 1st goods will arrive on market bit after 4 hrs while last goods will arrive on market after 5 hrs and all were put on sale at the same time.


Goods take 4-5 hours to reach the market. Each good (even if you place them up at the same time) has an independent time to market. That is how it has always been.

Marshal Game profile

Member
32,589

Sep 28th 2014, 14:14:55

i know that but its just weird.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

LATC Game profile

Member
1210

Sep 28th 2014, 15:22:26

If each good reaches the market independently, why can't we recall each good independently >=O
Originally posted by Xinhuan:
Are you guys stupid or what?

Xinhuan Game profile

Member
3728

Sep 28th 2014, 15:56:26

Originally posted by LATC:
If each good reaches the market independently, why can't we recall each good independently >=O


You can recall tech, and non-tech goods independently! Well, it adds a strategic element to be an all-or-nothing recall.

Unlike Earthquakes.

LATC Game profile

Member
1210

Sep 28th 2014, 16:18:57

Originally posted by Xinhuan:
You can recall tech, and non-tech goods independently! Well, it adds a strategic element to be an all-or-nothing recall.

Oh I know, but if I'm selling military and also stocking food but all of a sudden I need food, I'd like to be able to recall my food instead of buying more. Could be strategic in how you batch things on the market - say putting 2-3 batches at 5m and the rest in another batch, this would then allow me to recall a 5m batch a day to feed my ppl instead of holding 15m and letting it decay per turn.

Originally posted by Xinhuan:
Unlike Earthquakes.

lol
Originally posted by Xinhuan:
Are you guys stupid or what?

Marshal Game profile

Member
32,589

Sep 28th 2014, 19:24:28

lol@xin

recalling selected goodies back has been suggested few times and its been always shot down.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

LittleItaly Game profile

Game Moderator
Alliance & FFA
2172

Sep 29th 2014, 12:43:38

Can we use better English please? :P

"Until 39.5 hours from now"

"For 39.5 more hours"
LittleItaly
SOL Vet
-Discord: LittleItaly#2905
-IRC: irc.scourge.se #sol
-Apply today @ http://sol.ghqnet.com for Alliance

VicRattlehead Game profile

Member
1373

Sep 29th 2014, 13:37:07

Marshal Game profile

Member
32,589

Sep 29th 2014, 15:18:16

Originally posted by LittleItaly:
Can we use better English please? :P

"Until 39.5 hours from now"

"For 39.5 more hours"


watchout, soon qz translates game text to french. :P
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

qzjul Game profile

Administrator
Game Development
10,263

Sep 29th 2014, 16:57:58

Originally posted by LittleItaly:
"Until 39.5 hours from now"

"For 39.5 more hours"


"Until 39.5 hours from now" sounds fine to me ;)
Finally did the signature thing.

Kid Game profile

Member
282

Sep 30th 2014, 2:02:13

I wonder is this concept ever happen.
Same like ads, if we pay more, our ads will first on top of the page

Using this concept, a seller will pay more to get their product into market ASAP or first to sell.

Marshal Game profile

Member
32,589

Sep 30th 2014, 14:34:22

there was suggestion for bonus which decreases time for goodies to arrive on market but it got shot down since to have noticeable impact player would need to invest alot points into that bonus and those would be away from better bonuses.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

VicRattlehead Game profile

Member
1373

Sep 30th 2014, 14:57:27

That's why we should use oil for that instead of bonuses.

Xinhuan Game profile

Member
3728

Sep 30th 2014, 16:40:51

Originally posted by Marshal:
there was suggestion for bonus which decreases time for goodies to arrive on market but it got shot down since to have noticeable impact player would need to invest alot points into that bonus and those would be away from better bonuses.


The Luck bonus already does this, that is, decrease time it reaches the market. By the stated Luck % I think. Can't be proven though, since there is a high variance on the amount of time taken for goods to reach market.

From the in-game help:
"Luck is the subtlest of the permanent bonuses. Investing in luck will lead to better explore returns, greater missile production, and lower market times. In addition, lucky countries have a greater chance of getting spy ops against countries with better spy networks and a greater chance of successfully attacking when oversending. "

Marshal Game profile

Member
32,589

Sep 30th 2014, 19:20:51

luck is supposed to do many things but none of those can be prooved.

main point why that bonus wouldn't work was that even with 10% reduction it wouldn't matter much.

Edited By: Marshal on Sep 30th 2014, 20:23:10
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Xinhuan Game profile

Member
3728

Sep 30th 2014, 19:53:22

That's the problem with Luck. It does too many things, jack of all trades, and master of none. That literally makes it not worth using, the bonuses from it doesn't have synergy with anything other than all-explorers, and only until the point you are going to explore less than 1000 turns left in the set (i.e about 1/3 of the way into the set) because at that point, Turns bonus becomes better.

LATC Game profile

Member
1210

Sep 30th 2014, 19:59:36

Or unless you are a spy country
Originally posted by Xinhuan:
Are you guys stupid or what?

Raging Budda Game profile

Member
2139

Sep 30th 2014, 23:29:41

I can only imagine the impact this will have on market play in alliance and especially in FFA. Adds a whole new level of complexity to the game. Some may see it as bad, others like me will view it as great. Looking forward to see how I can best use this new info to improve my game, though I imagine it will have its biggest impact in end-of-set market buyouts.
Your base is mine!

macmd Game profile

Member
158

Oct 11th 2014, 18:57:01

Great add!

bstrong86 Game profile

Member
2482

Oct 13th 2014, 18:09:52

Heh just seen this in game..
The Death Knights

XI