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ariaslives Game profile

Member
24

Oct 30th 2012, 14:45:25

Hi all, I usually play casher and would like to try and Indy set. Once goods producers have stopped exploring and are ramping up the turns producing, do they spend one turn producing and one turn selling to keep their costs low? Rather than producing goods 10 turns in a row and paying expenses of newly produced goods, is it better to produce a little and sell, produce a little and sell, so that you don't have upkeep on goods that will be for sale?

TTIA

Xinhuan Game profile

Member
3728

Oct 30th 2012, 17:57:02

In theory, you are correct. But because it takes several hours for your goods to reach the market and sell, the best you might do is to play every 12 hours (and still get 3 turns bonus twice) and slip behind 1 hour daily.

As opposed to playing just once a day (and only making 1 sale), and if you try to maximize this to every 18-19 hours, it can be better (since you also spend 1 less turn selling).

It's more of a lifestyle choice really.

AndrewMose Game profile

Member
1063

Oct 30th 2012, 19:30:16

also remember that you should be cashing turns. even though most of the money you gain will come from sale of goods, you will gain 20% more (our lose 20% less) from cashing a turn vs selling.

I think for an Indy to sell after 30 turns cashing is pretty optimal. if you wanted to do the math you would find out how many turns of production will increase your expenses the same amount as the 20% cashing bonus. obviously your tech will change that optimal number. a good Indy will have cashing tech too