May 4th 2019, 0:35:41
Great question Sov - recruiting is partly an issue, though arguably the easier part. I have a mix of rl and online marketing strategies I'm looking at to bring people in. I'm more concerned with doing it in a structured manner aimed at retention and gaining contributing members to start with.
Given there are some factors in the game itself to consider that will make retention difficult, I'll be focused more on the positive factors - strong community engagement where people enjoy interacting with each other.
After the first set where the core group is established (assuming it actually works, this may possibly end worse than an Australian parliament session), then I'll look at potential scaling in a similar method.
Given there are some factors in the game itself to consider that will make retention difficult, I'll be focused more on the positive factors - strong community engagement where people enjoy interacting with each other.
After the first set where the core group is established (assuming it actually works, this may possibly end worse than an Australian parliament session), then I'll look at potential scaling in a similar method.