Verified:

qzjul

Administrator
Game Development
10,128

Jul 10th 2018, 20:31:15

Originally posted by Marshal:
needs to click every line away by hitting main menu and at midpoint of set its alot news since everybody is spying bots and bots allies and if has to look back something that happened week ago has to reclick again every line away after seeing what wanted.

worse in FFA than in alliance.


Really?? o.O That's crazy. I'm pretty sure it doesn't do that for me?
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Jul 10th 2018, 17:39:20

I think I have an idea of where that might have broken. I'll try to keep it in mind for my next foray into the code.
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Jul 10th 2018, 17:38:14

Did I not fix this? I could have sworn I fixed it last month. Maybe I didn't push the change live. I'll check in a bit.
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Jul 10th 2018, 17:36:24

Does it not? I kinda thought it did. How does it work now?
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Jul 10th 2018, 17:35:34

I have a few ideas for tweaks to bots; I think bots should follow market demand though. I don't see why mins or max's should be put in place.

There could be better goal management though, I'll give you that.

Stockpiling is something I was starting to develop, it's significantly more tricky than you'd think though.... seems obvious but it's actually kindof a complicated situation.

Also, I'd like to point out that anybody can contribute to the bot scripts. Give me a pull request and I'll check it out!
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Jun 18th 2018, 18:28:54

LCN <3

Remember dealing with you guys in RED back as far as 2001, always had a soft spot! May you be 11th forever! haha
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

May 30th 2018, 4:57:54

should be for all i think
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

May 29th 2018, 23:12:34

Fixed i think.
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

May 22nd 2018, 17:47:17

So I just went through the code in detail, I don't think we changed anything, but I might have changed a DB column type, sooo I'll have to experiment a bit at home later. Doesn't look like any code changes happened though, and it *looks* reasonable...
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

May 21st 2018, 20:39:59

I feel like this would unbalance the game a lot, no?
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

May 17th 2018, 23:16:22

right, this.

I'll look
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

May 14th 2018, 21:01:06

Originally posted by Celphi:
So question...

Why do ICs produce the same # of units for troops / turrets / jets but different for tanks?

Shouldn't they produce more troops than jets / turrets?


Because each of troops, turrets, jets are valued "2" if you tally their off & def power. Tanks are not.

Mehul's logic anyway, methinks.
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

May 14th 2018, 21:00:00

uh

there shouldn't be?

not sure though
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

May 11th 2018, 18:00:18

'01 for me!
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

May 2nd 2018, 20:53:30

Originally posted by Gerdler:
Make it like every turn you lose 1% readiness if you dont have oil instead of gaining 3%? I dont think oil shortage should cause 3% of military to leave and your PCI to drop. some other mechanism.

But I do like the idea a lot



Boost readiness with oil is kindof an interesting idea.
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

May 2nd 2018, 20:52:21

Originally posted by Teaspoon:
Not enough volume of oil moves on a lot of games to fix I suggest taking a a small% of the money that each country loses each turn that goes into oblivion maybe like 10% and make an equivalent amount that would need to be supplied by oil consumption.

Probably about 1 barrel for every $100 of expenses that would have been occurred.

This also then needs oil added at the right price on private market to remove oil glut and give baseline income for oiler.

So if a country had $100,000 per turn expense change that to $90,000 + 100 barrels or $80,000 + 200 barrels. The numbers would need tweaking but it would create a constant need for oil without really effecting to much else by demanding more volume especially when everyone is exploring.

Private market oil sell at $60. Buy at $?



A better solution would be to have bots attack each other.
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

May 2nd 2018, 20:51:39

Originally posted by Teaspoon:

1. There is a $x per acre expense cost this is money deleted into oblivion this should be scrapped more cash = inflation and more goods bought off market. Everyone has land everyone benefits equally (yes bigger countries get more $$ but % wise same benefits)

Kindof exists. It costs more to build buildings if you have more land. I don't know what you mean by more goods bought off market though?

Originally posted by Teaspoon:

2. Some of the above could be equally balanced into baseline oil costs effect being a more fluid oil. (ie. Exactly the amount that reduced from expenses transferred to an equivalent oil cost)

huh?

Originally posted by Teaspoon:

3. Could increase food requirement by same mechanism, more food bought and sold.

huh?

Originally posted by Teaspoon:

4. Military expenses are deleted from economy can also be used, a small percentage of $$$ here into equivalent/turn food and or oil will drive demand and stop the stagnating off markets.

huh?

Originally posted by Teaspoon:

5. Private market tweaking has big effects to public market and the economy as a whole if you want to cap tech prices set a max private market price for it could also set a min tech price would be a bit out there but could create a private market for it.

There is a max private market price....
...and a min tech price...

Originally posted by Teaspoon:

6. Private market could change over time to facilitate gave phases. Minimum Military or any good prices could be tied to game clock start rising at around turn 120 peak at turn x then reduce to current. Tied not to players used turns but game global timer. Not so sure about this idea though.


What?
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 30th 2018, 5:35:24

Originally posted by sinistril:
Well, people blame the game because the game is, admittedly, buggy. That said, this one was strange.


What bugs! I see no bugs! =D

A couple display issues perhaps... ;)
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 30th 2018, 5:32:51

Originally posted by cyref:
It saddens me that well into the new alliance set where bots now D ally with each other this attack report bug is still there.
Would be a fun little added strategic bump if we could view that report with the correct Defensive Ally's losses.


Fair. It's on the list. It's just off on a tangent from what I've been looking at.
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 30th 2018, 5:32:09

We could look at re-jiggering bonus points. So many things though!
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 30th 2018, 5:29:57

Originally posted by Celphi:
Plus- I'm sure some players have the bots logging in down to the minute. So having tech hit market before they buy up probably would help your chances.


Can't, it's random.
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 24th 2018, 15:37:50

they're still dumping it
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 23rd 2018, 16:34:57

Oh, so it's off by one? okie
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 21st 2018, 19:13:03

I found the bug! fixed now! any time they teched multiple turns, only the first turn was spread out, the rest ended up being SDI
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 20th 2018, 17:11:02

Originally posted by Jayr:
QZ you're active yet u let mods ruin the game for a select few because of bias? It's not my fault a mod runs fluff countries and gets wrecked


What ARE you talking about?
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 19th 2018, 23:53:58

Originally posted by mrcuban:
I've said this for a while, bots who tag up like an actual GDI bot run tag that retal and also set 'storylines' for the set. Will bring an objective other than just this boring netting or friendly wars...



Ya i like that :)
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 18th 2018, 17:02:20

I need bots to start attacking each other (and players?) and then it'll be fixed
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 15th 2018, 3:44:26

hm.

what is the NW differential...?
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 15th 2018, 3:22:59

Originally posted by Viceroy:
Are you certain they were bots who sent me 2 DA requests within the first 20 seconds of the set? I just thought I had very dedicated friends.

And now I'm sad.


LOL

We need a +1 feature
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 15th 2018, 3:17:44

I think there's 250 bots in alliance. Surprisingly there's a lot people that only play that server, on EACH server! Everytime I look I'm reasonably happy. More would be better of course...
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 15th 2018, 3:15:21

Originally posted by clintonista:

Your position is the only one I do not know on the world of warships analogy

Clint's position: clan memberships should not impact in any way the performance of a ranked battle

Mo Ron's position: the clansman has an obligation to his clan to organize kill runs against his current team

BeerDrinker's position: Clint masturbates left handed

DarkMorbid's position: It is good and right and just to assume control over a clansman's AFK ship.

You know who's position: Let us hack the clan website to see if they are cheating

Gregg's position: If a clan is cheating at ranked, it should be disbanded even at clan.

Pang's position: Let us have a party celebrating Gregg's destruction of the cheating clan and name the battle after him.


qz's position: I came here because it was entitled Spreadsheets, and got into something about what I have no idea...
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 15th 2018, 3:10:59

Nope, no changes that I'm aware of.
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 13th 2018, 0:27:21

damn, that's unfortunate
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 13th 2018, 0:26:43

On the plus side, it's a good way to remind people that bots have allies!
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 13th 2018, 0:26:31

Last reset!

I forgot that they'd send requests to untagged players, and that people would be untagged when they would try to ally up... I will fix that for the future
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 11th 2018, 0:25:21

Congrats :)
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 11th 2018, 0:23:54

haha okay so maybe they shouldn't do that!
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 10th 2018, 17:32:37

Hm

okay

I will look in the nxt few
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 6th 2018, 16:42:32

Originally posted by Havoc:
Median NW


I could make a median NW ranking ;)
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 5th 2018, 23:49:21

Originally posted by Gerdler:
First off you got 250 bots instead of 100 and we are always gonna have wars, this set has seen more grabbers than some sets in the past and if fewer players feel its worth it to grab, fewer are gonna grab even when netting...

So increasing the break will reduce the DR for sure.

Imo its important, with the current DR formula that the majority of the bots are in the level of DR in which DR matters, which means 2-13. Further, it should not be really high on that scale or it will be impossible to compete as a grabbing non-tyranny. For example having rep cashers start out as tyrannies is really a sign of too high DR.

I have no idea what the bots def allies will do to the early game but for the late game i think it works real nice so far. It costs more to grab, and it was absurdly cheap before. Grabbing more tech and cash worth than the jets and oil I used on hitting doesn't seem reasonable to me. That is still the case but with fewer bots, mercily.


Also by costing more to grab, it improves things like weapons tech prices, and miltiary prices; and maybe medical tech prices? There are a few potential positives.

NB: I had more thoughts but forgot them in the hours since i started typing this....
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 2nd 2018, 3:04:32

Originally posted by Viceroy:
Indistinguishable from players is not the same as helping players by providing them the bonuses of an alliance.


This is fair; we'll probably have to look at something to prevent some types of abuse
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 2nd 2018, 2:58:45

There isn't an analagous team table with countries listed in it... but ya i'll look in through that at some poitn
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 1st 2018, 19:46:19

Originally posted by Celphi:
But yeah-- after I changed it, I got locked out. So please add me back whenever you get a free moment.

err.. on second thought, you should probably do it now., lol.


Sadly this is one of the trickiest bits of the mod stuff; there's no good way to go from Forum -> User or User -> Country; and no actions that can really be performed on a Country....

So ya. That means manual database digging.

One day we'll add better mod tools.
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 1st 2018, 18:14:14

Bots will accept just about any pact you send them i think...
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 1st 2018, 18:13:41

oh; k; one more for the list
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Apr 1st 2018, 18:13:21

oh rly? err k
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Mar 30th 2018, 21:23:25

we have ads served by google.... which means they'll be caught soon, but it's outside of our wheelhouse =(
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Mar 30th 2018, 4:51:59

unless i've forgotten how the formula works
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Mar 30th 2018, 4:51:29

no, because you can never gain 1000 turns on login...
Finally did the signature thing.

qzjul

Administrator
Game Development
10,128

Mar 28th 2018, 17:04:21

Oh no, not the Larch!
Finally did the signature thing.