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qzjul

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10,079

Apr 18th 2018, 17:02:20

I need bots to start attacking each other (and players?) and then it'll be fixed
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qzjul

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Apr 15th 2018, 3:44:26

hm.

what is the NW differential...?
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qzjul

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Apr 15th 2018, 3:22:59

Originally posted by Viceroy:
Are you certain they were bots who sent me 2 DA requests within the first 20 seconds of the set? I just thought I had very dedicated friends.

And now I'm sad.


LOL

We need a +1 feature
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qzjul

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Apr 15th 2018, 3:17:44

I think there's 250 bots in alliance. Surprisingly there's a lot people that only play that server, on EACH server! Everytime I look I'm reasonably happy. More would be better of course...
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qzjul

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10,079

Apr 15th 2018, 3:15:21

Originally posted by clintonista:

Your position is the only one I do not know on the world of warships analogy

Clint's position: clan memberships should not impact in any way the performance of a ranked battle

Mo Ron's position: the clansman has an obligation to his clan to organize kill runs against his current team

BeerDrinker's position: Clint masturbates left handed

DarkMorbid's position: It is good and right and just to assume control over a clansman's AFK ship.

You know who's position: Let us hack the clan website to see if they are cheating

Gregg's position: If a clan is cheating at ranked, it should be disbanded even at clan.

Pang's position: Let us have a party celebrating Gregg's destruction of the cheating clan and name the battle after him.


qz's position: I came here because it was entitled Spreadsheets, and got into something about what I have no idea...
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qzjul

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Apr 15th 2018, 3:10:59

Nope, no changes that I'm aware of.
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qzjul

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Apr 13th 2018, 0:27:21

damn, that's unfortunate
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qzjul

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Apr 13th 2018, 0:26:43

On the plus side, it's a good way to remind people that bots have allies!
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qzjul

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Apr 13th 2018, 0:26:31

Last reset!

I forgot that they'd send requests to untagged players, and that people would be untagged when they would try to ally up... I will fix that for the future
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qzjul

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10,079

Apr 11th 2018, 0:25:21

Congrats :)
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qzjul

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Apr 11th 2018, 0:23:54

haha okay so maybe they shouldn't do that!
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qzjul

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Apr 10th 2018, 17:32:37

Hm

okay

I will look in the nxt few
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qzjul

Administrator
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Apr 6th 2018, 16:42:32

Originally posted by Havoc:
Median NW


I could make a median NW ranking ;)
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qzjul

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Apr 5th 2018, 23:49:21

Originally posted by Gerdler:
First off you got 250 bots instead of 100 and we are always gonna have wars, this set has seen more grabbers than some sets in the past and if fewer players feel its worth it to grab, fewer are gonna grab even when netting...

So increasing the break will reduce the DR for sure.

Imo its important, with the current DR formula that the majority of the bots are in the level of DR in which DR matters, which means 2-13. Further, it should not be really high on that scale or it will be impossible to compete as a grabbing non-tyranny. For example having rep cashers start out as tyrannies is really a sign of too high DR.

I have no idea what the bots def allies will do to the early game but for the late game i think it works real nice so far. It costs more to grab, and it was absurdly cheap before. Grabbing more tech and cash worth than the jets and oil I used on hitting doesn't seem reasonable to me. That is still the case but with fewer bots, mercily.


Also by costing more to grab, it improves things like weapons tech prices, and miltiary prices; and maybe medical tech prices? There are a few potential positives.

NB: I had more thoughts but forgot them in the hours since i started typing this....
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qzjul

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Apr 2nd 2018, 3:04:32

Originally posted by Viceroy:
Indistinguishable from players is not the same as helping players by providing them the bonuses of an alliance.


This is fair; we'll probably have to look at something to prevent some types of abuse
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qzjul

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Apr 2nd 2018, 2:58:45

There isn't an analagous team table with countries listed in it... but ya i'll look in through that at some poitn
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qzjul

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10,079

Apr 1st 2018, 19:46:19

Originally posted by Celphi:
But yeah-- after I changed it, I got locked out. So please add me back whenever you get a free moment.

err.. on second thought, you should probably do it now., lol.


Sadly this is one of the trickiest bits of the mod stuff; there's no good way to go from Forum -> User or User -> Country; and no actions that can really be performed on a Country....

So ya. That means manual database digging.

One day we'll add better mod tools.
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qzjul

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Apr 1st 2018, 18:14:14

Bots will accept just about any pact you send them i think...
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qzjul

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Apr 1st 2018, 18:13:41

oh; k; one more for the list
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qzjul

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Apr 1st 2018, 18:13:21

oh rly? err k
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qzjul

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Mar 30th 2018, 21:23:25

we have ads served by google.... which means they'll be caught soon, but it's outside of our wheelhouse =(
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qzjul

Administrator
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10,079

Mar 30th 2018, 4:51:59

unless i've forgotten how the formula works
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qzjul

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10,079

Mar 30th 2018, 4:51:29

no, because you can never gain 1000 turns on login...
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qzjul

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Mar 28th 2018, 17:04:21

Oh no, not the Larch!
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qzjul

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10,079

Mar 28th 2018, 17:03:26

Get well soon Bru!
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qzjul

Administrator
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Mar 27th 2018, 22:14:19

OKay i might have fixed this
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qzjul

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Mar 27th 2018, 3:44:25

it might be every week? =D lol i will have to check when it's supposed to run
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qzjul

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Mar 27th 2018, 3:42:55

I will look at this in the next few days; i knew it was possible to accidentally get too many countries, but not being allowed to make restarts is no good at all
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qzjul

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10,079

Mar 26th 2018, 21:35:31

Unless I don't understand what you're saying
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qzjul

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Mar 26th 2018, 21:35:14

I think it'll update tomorrow to reflect that...
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qzjul

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Mar 25th 2018, 23:17:08

Or we could add a couple oiler bots?
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qzjul

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Mar 24th 2018, 2:46:22

Yes lol, good catch!
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qzjul

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Mar 24th 2018, 2:21:37

Yea, I'll make them more variable soon probably. The fact that they were low def was actually a combination of 2 or 3 bugs heh...
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qzjul

Administrator
Game Development
10,079

Mar 24th 2018, 2:19:55

can try to log it and post, ya!
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qzjul

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Mar 24th 2018, 2:19:43

:-D
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qzjul

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Mar 23rd 2018, 5:54:39

Bot Seminar Saturday 21:00 Game Time / 3pm MDT

https://www.earthempires.com/...-game-time--3pm-mdt-44814
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qzjul

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10,079

Mar 23rd 2018, 5:54:28

Bot Seminar Saturday 21:00 Game Time / 3pm MDT

https://www.earthempires.com/...-game-time--3pm-mdt-44814
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qzjul

Administrator
Game Development
10,079

Mar 23rd 2018, 5:54:16

Bot Seminar Saturday 21:00 Game Time / 3pm MDT

https://www.earthempires.com/...-game-time--3pm-mdt-44814
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qzjul

Administrator
Game Development
10,079

Mar 23rd 2018, 5:53:28

Bot Seminar Saturday 21:00 Game Time / 3pm MDT
-----------------------------------------------------------

Hi All,

I'll run a seminar on how to set up and run a copy of bots on the AI server, and how to contribute to the code, and how the code generally works.

I'll be in #earthempires at 21:00 Game Time / 3pm MDT, so just stop by then, and I'll take us to a new channel. (Somebody ping me in hangouts if I'm not paying attention at the time...)

Let me know if anyone is interested here, so I know what to expect!

Regards,

qzjul
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qzjul

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Mar 22nd 2018, 7:09:51

Good idea; Pang is working on a whole new UI, we can see about doing that

Edited By: qzjul on Mar 24th 2018, 2:46:16
See Original Post
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qzjul

Administrator
Game Development
10,079

Mar 21st 2018, 15:40:45

oh

okay

i can definitely look for that
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qzjul

Administrator
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Mar 21st 2018, 15:39:49

Originally posted by Gerdler:
I think in general it's awesome. The increase of bots from 100 to 250 had the largest effect and it really could have been a smaller increase imo. Though it has weeded out the weaker netters in new ways than we have seen before:

1. for the longest time people were not maxing ghosts on the new bots
2. those who did not adapt to the change screwed themselves in various ways that might have been great with 100 bots.
3. people did not properly choose between the new bots that were small and without DR and the large old bots in DR. There were people grabbing 300 acres with low breaks when others were grabbing 100 acres on bots that actually required jets to hit. :)

New challenges.

I truly liked the fact that some bots were started later. If that feature could remain at least for alliance I would prefer it.


I could easily make the number of bots allowed by the AI depended on turns elapsed; that would take like 5 mins to do...
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qzjul

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Mar 20th 2018, 4:46:03

In what context?
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qzjul

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Mar 19th 2018, 20:56:13

Back on!
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qzjul

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10,079

Mar 19th 2018, 15:10:12

Really? damnit, I thought I fixed that.
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qzjul

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Mar 19th 2018, 15:09:13

Originally posted by cyref:

But tbh i'm a little put off when they are rolled out in the middle of a set.


I hear you there. It's hard to keep separate branches of bots going (bugfixes, feature additions), and easier to test against a dynamic market, so that's part of why I've been doing that. Also, two months between iterations of bots makes development slow.

I probably won't make them start *grabbing* until next reset. Anything that does roll in will be not a huge issue...


Originally posted by drkprinc:
also seriously if the bots are going to have defense allies can you fix the report on ally losses to properly reflect troops/turrets/tanks and not some randomized number of troops/tanks that doesn't add up ever.


I must have forgotten about that; can you post it on B&S?
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qzjul

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Mar 19th 2018, 15:01:05

fixed
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qzjul

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Mar 19th 2018, 15:00:38

Well hopefully they'll start grabbing each other and players for next reset....
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qzjul

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Mar 18th 2018, 19:52:57

The basic idea I had is that some of them will actually GROW this way....


And that will help stabilize the market.

But it'll provide a better ladder for newer players - and other bots - to climb up.
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