Apr 12th 2010, 3:26:32
forgottenublets:p
wrt to alliance teams in team servers
If the fb thing works out then those 'alliance-teams' will be vastly outnumbered and will just be 2 or 3 teams in a sea of hopefully hundreds. Teams allying together will always happen, they just have to be loosened up. I mean imagine a Team a from one school dec's war on their friends from another school...eventually turning it into a school vs school thing?
wrt to alliances loosening up.
thats one of the reasons why i suggested they move to the team server for group play over alliance. Even if there are a few alliance-teams using rules complicated rules like pacts and all...if there are enough new teams it wont make a big difference in the long run.
Coming up with a system where some countries with new IPs can only be attacked x times a day is never going to work. Its easily exploited, overly complicated, non transparent (imagine oping someone, getting the jets to attack, only to find they are a 'new' player and you cant hit them) and insulting/demeaning to new players.
I think there are already too many servers. I mean is there really that much difference between primary (which really should be renamed classic) and tournament? Similar length, turn structures and so on.