Administrator
Game Development
10,263
May 14th 2010, 3:44:20
Hobo:
Firstly, there is a Z in my nick (Pronounced ZED for those americans out there ;)
q z j u l :)
the origin of which was me trying to come up with a battle.net account name that wasn't taken and starting with the left upper and lower two keys....
but anyway
Test server: we have test "servers" and Yes it was tested; just for an idea of how many things we do, we're well past our 1000'th revision now and increasing fairly rapidly. I did test this code on the server, but the incident (now that i looked further into it) required more than one attack to be noticed, and i merely tested one; and one of *nearly every other action* in the game. However, when the number of code changes goes up, the probability that a bug will creep through despite your testing also goes up.... it was bound to happen eventually that we'd do something.
We could have a server where the developers test each others code for a few days. But then we probably wouldn't even have finished the game by now =/
Aggressive development is required to meet some of the goals we've had and to implement things the players have asked for.
We do try our best to test everything out, but sometimes - though rarely - things sneak through unnoticed....
Finally did the signature thing.