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Cosmo Game profile

Member
137

Jul 4th 2017, 2:22:14

past history results on tourney. Just wondering what the most successful strategy might be?

Cosmo Game profile

Member
137

Jul 4th 2017, 18:18:31

Anyone?

cyref Game profile

Member
EE Patron
850

Jul 4th 2017, 18:25:22

You can see top tens of previous sets by going here
http://www.earthempires.com/tourney/88/ranks
and clicking on the Prev Reset link
👽

Cosmo Game profile

Member
137

Jul 4th 2017, 18:47:55

Hmmm.. wonder why theos dont fare as well in tourny?

user Game profile

Member
166

Jul 4th 2017, 19:53:30

Mmmm.. they wonder why as well

Ratski Game profile

Member
1021

Jul 4th 2017, 23:53:05

I am all most willing to bet the techers do the best in in the Tournament 's. I am I wrong ?

jmccorkle1974 Game profile

New Member
2

Jul 5th 2017, 12:03:33

thanks for the link

Gerdler Game profile

Forum Moderator
5078

Jul 14th 2017, 7:41:13

Techer is not very good for tournament game A since grabbing is not good there, everyone is capable and willing to retal basically.
It is likely alright in the bottom levels.

The strats that keep winning are rep casher and commie indy but you won't win with them unless you play them quite well usually. Both are capable of 30m and above NW as all-explore, in all market conditions I've seen so far.

Farmer can win too. Rep and demo farmer are most successful I think since oiler is usually pretty bad which means fascists lose their benefit. That said all farmers can win or lose depending on the food price which sometimes never pass 40 and sometimes sells above 50 for days.

drkprinc Game profile

Member
5114

Jul 14th 2017, 10:17:08

theo farmer sell on private buy military from public you can't lose!
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Gerdler Game profile

Forum Moderator
5078

Jul 14th 2017, 20:10:53

DP I believe you can lose with anything. :P

Gerdler Game profile

Forum Moderator
5078

Jul 14th 2017, 20:26:52

I believe the most important things are to run a turn-efficient build, balance tech purchases with military purchases to not get hit and to stop growing at the right time.

There seems to be many, expecially farmers and indies who stop exploring way too soon or don't mass explore efficiently. Also techers might be growing too far.

Land goals for all-explore should usually be around:

Techer: 9-11k
Casher: 13-15k
Farmer: 16-18k (only above 17k if rep)
Indy: 16-18k

Ofc any land trading, tech starts or other delays will change this.

TaranAlvein Game profile

New Member
11

Aug 30th 2017, 21:27:39

Originally posted by Gerdler:
I think since oiler is usually pretty bad which means fascists lose their benefit.


I'm curious why Oiler is considered a bad strategy. You would think that oil, which typically sells for more than food, would be a better commodity and give Oilers an edge on Farmers, who sell the lower-value food. Does oil have a lower demand or something?