Aug 5th 2010, 15:39:36
its a bit of a philosophical question
originally bonuses were designed to penalise playing constantly for server load reasons, basically money
whereas now you want to focus more on making sure people play every day for activity reasons, and ideally once a day i guess
so the 20 acres and 6 turns are could for people who play once a day, if you ever play 24.1 hours apart at the wrong time you miss 20 acres though
and the 18 hour turns create a slight advantage to having a crazy schedule, i used to try and hit bonuses as quickly as possible so i could sell mil as fast as i could when i ran indy start, it was a bit of a pain but could get a significant sale price advantage
even if you just made it pro rata between 12-24 hours that could be good, so 12 was 3 turns, 24 was 6 turns, and you got carryover turns for anywhere not an integer
or make bands, like tax brackets
so 24 is 6, 18 is 4.5, 12 is 3, 0 is 0
then you could make everything fair and simple while still discouraging slightly playing a lot but not making it as harsh and gameable as currently
could change 24 to be more than 6 and make 18 6 if you prefer i just dont really want to see bonus turns go up a huge amount more
also on the subject of bonus turns, why not make them scale based on turn speed
so rather than 54/48 78/72 102/96 366/360 it was more linear