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qzjul

Administrator
Game Development
10,238

Jul 18th 2023, 2:40:20

Hi All,

I've added spyops into the ClanGDI mechanic; hostile ops are treated exactly as if they were attacks. I was hoping to do this later, because adjusting the display stuff is slightly annoying. Consequently you'll just see an error code rather than an english sentence when you run afoul of the restrictions.

It would seem like this somehow offended both sides of the arguments in this channel, so, here it is!

Thanks,

qz

PS Let me know if there are cases i missed.
Finally did the signature thing.

Member
250

Jul 18th 2023, 3:01:20

Any chance the declare war big gets fixed?

Real Man

Member
118

Jul 18th 2023, 3:03:26

Is it a coincidence theBOMB took 300+ harmful ops in the last 12 hours from LaF after taking none all set?

I guess LaF once again had the information in advance.

Shweezy

Member
EE Patron
1061

Jul 18th 2023, 3:03:39

So whatever side LaF is on you'll go with, thanks for clearing that up after implementing a half-assed code and never explaining or giving us a chance to test. Now mid set you readjust it, perfect!

Let the PvE commence
Catch me on ir c

SuperFly

Member
4639

Jul 18th 2023, 3:25:35

what a joke lol

allbymyself87

Member
766

Jul 18th 2023, 3:35:20

Can you fix the declare war bug too?
Or you will continue to ignore because LaF are not complaining about that?

Coalie

Member
EE Patron
705

Jul 18th 2023, 3:41:51

I think you missed an important mechanic

the declare war bug.

qzjul

Administrator
Game Development
10,238

Jul 18th 2023, 3:43:27

What's the declare war bug?

To be clear: I've generally tried to do things that are balanced (often to LaF's chagrin), but griefing and long standing war grudges have been issues for a long time. I think trying this is worth a shot. It effectively isolates a clan from everybody else.

I *will* try to make some bots tag up, which will make it so there are effectively penalties for being in ClanGDI.
Finally did the signature thing.

Coalie

Member
EE Patron
705

Jul 18th 2023, 3:48:44

Originally posted by qzjul:
What's the declare war bug?

To be clear: I've generally tried to do things that are balanced (often to LaF's chagrin), but griefing and long standing war grudges have been issues for a long time. I think trying this is worth a shot. It effectively isolates a clan from everybody else.

I *will* try to make some bots tag up, which will make it so there are effectively penalties for being in ClanGDI.


you can take the tagged bots and shove it where it belongs, in the trash can (next to the clan gdi mechanic).

Getafix

Member
EE Patron
3415

Jul 18th 2023, 3:54:07

Isolate LaF on a different server. If they can't survive here on 1A without artificial protection, they should die. Don't wreck this game for LaF.

Dutchy

Member
188

Jul 18th 2023, 5:16:41

Originally posted by Getafix:
Isolate LaF on a different server. If they can't survive here on 1A without artificial protection, they should die. Don't wreck this game for LaF.


Yep, set alliance back, and let laf play on a pve server

Mr Gainsboro

Member
EE Patron
1430

Jul 18th 2023, 7:57:08

Originally posted by Real Man:
Is it a coincidence theBOMB took 300+ harmful ops in the last 12 hours from LaF after taking none all set?

I guess LaF once again had the information in advance.


Not really. I tried to put a laffer in DR yesterday instead of doing bomb structures. If I had known they would change this I would have blown up some more buildings and stopped producing spies.
Don of LaF

AndrewMose

Member
994

Jul 18th 2023, 10:20:10

Is there any chance this get's changed...I'm asking before I sell a couple million spies :)

Shweezy

Member
EE Patron
1061

Jul 18th 2023, 10:49:51

Originally posted by AndrewMose:
Is there any chance this get's changed...I'm asking before I sell a couple million spies :)



You never know with qz hes a great ideas tank
Catch me on ir c

Real Man

Member
118

Jul 18th 2023, 11:13:51

Originally posted by qzjul:
What's the declare war bug?

To be clear: I've generally tried to do things that are balanced (often to LaF's chagrin), but griefing and long standing war grudges have been issues for a long time. I think trying this is worth a shot. It effectively isolates a clan from everybody else.

I *will* try to make some bots tag up, which will make it so there are effectively penalties for being in ClanGDI.



Qz honest question. What exactly in your mind is the purpose of an alliance on alliance server now? What purpose does it serve if you can just opt out of all player interaction?

Mr Gainsboro

Member
EE Patron
1430

Jul 18th 2023, 12:24:07

Originally posted by AndrewMose:
Is there any chance this get's changed...I'm asking before I sell a couple million spies :)


I'm keeping mine just in case. Guess we can go back to compete vs Evo, Omega, Monsters and PDM again. gl guys :-)
Don of LaF

Member
250

Jul 18th 2023, 13:45:16

Originally posted by Mr Gainsboro:
Originally posted by AndrewMose:
Is there any chance this get's changed...I'm asking before I sell a couple million spies :)


I'm keeping mine just in case. Guess we can go back to compete vs Evo, Omega, Monsters and PDM again. gl guys :-)


I don't think you can compete with anyone gains. I will enjoy seeing tmac dominate the top three spots seeing as y'all can't suicide him anymore. You're a mediocre netter and low tier war player.

braden

Member
11,480

Jul 18th 2023, 14:17:53

Originally posted by Mr Gainsboro:
Originally posted by AndrewMose:
Is there any chance this get's changed...I'm asking before I sell a couple million spies :)


I'm keeping mine just in case. Guess we can go back to compete vs Evo, Omega, Monsters and PDM again. gl guys :-)


Weedylar will prove victorious!

(Although in keeping with cyref I am adhering to the perpetual dnh pact between weedylar and monsters)

ChuckNorrisBeard

Member
EE Patron
105

Jul 18th 2023, 16:30:47

QZ - I still like you and don't actually think you, personally, are feeding information to anyone.

Out of curiosity. Do mods have access to the development threads? As in, during the discussions on change implementations on whatever forum you guys discuss things on. Are there mods who are not developers part of these discussions?

Why wouldn't these people be forbidden to play in Alliance? Single player servers, sure. Even Team to a point. But why Alliance? Last time I discussed this, I think it was something like "these people are donating their time, why punish them further". Which I agree, but it has been an issue. If I am being honest, if I had access and was told to "not share the info with anyone". I probably would ignore that and share it with the people I have been playing with for decades.

SuperFly

Member
4639

Jul 18th 2023, 16:37:48

Thank you for this hotfix. It looks like it has fixed the war room bug now to a certain degree as #49 and #52 are now attackable.



Coalie

Member
EE Patron
705

Jul 18th 2023, 16:46:20

QZ can you also fix:

1. Remove spies, troops, turrets and tanks
2. Remove weapons tech, spy tech, sdi tech, warfare tech

Clans in alliance GDI won’t need it anymore.

Real Man

Member
118

Jul 18th 2023, 17:06:59

Originally posted by Coalie:
QZ can you also fix:

1. Remove spies, troops, turrets and tanks
2. Remove weapons tech, spy tech, sdi tech, warfare tech

Clans in alliance GDI won’t need it anymore.




what the hell is even the point of a clan in alliance server anymore? just get rid of alliances altogether

qzjul

Administrator
Game Development
10,238

Jul 18th 2023, 17:45:32

Originally posted by ChuckNorrisBeard:
QZ - I still like you and don't actually think you, personally, are feeding information to anyone.

Out of curiosity. Do mods have access to the development threads? As in, during the discussions on change implementations on whatever forum you guys discuss things on. Are there mods who are not developers part of these discussions?

Why wouldn't these people be forbidden to play in Alliance? Single player servers, sure. Even Team to a point. But why Alliance? Last time I discussed this, I think it was something like "these people are donating their time, why punish them further". Which I agree, but it has been an issue. If I am being honest, if I had access and was told to "not share the info with anyone". I probably would ignore that and share it with the people I have been playing with for decades.


Yes, mods have access to all the dev stuff, that said, there hasn't exactly been much discussion; the last two hotfixes, incidentally, were relatively little code, and what code there was most was Dev'd by pang like 4 years ago; when complaints were raised recently, I basically said, "well, we can try the clan GDI mechanic, because it's been idling there for years, untested". And so i merged it in.

My thought was (and still is!) that it's a mechanic that was envisioned to solve an ongoing vocal issue; and while it certainly may not be perfect, I get more data on how it's imperfect by implementing it than by people sitting and discussing it off and on for 4 years. Where's the harm in trying it eh?
Finally did the signature thing.

Primeval

Game Moderator
Mod Boss
2966

Jul 18th 2023, 18:26:06

Originally posted by ChuckNorrisBeard:

...
Out of curiosity. Do mods have access to the development threads? As in, during the discussions on change implementations on whatever forum you guys discuss things on. Are there mods who are not developers part of these discussions?

...


In some cases, some mods can, yes. But there wasn't an open discussion. I found out with the rest of you. I think I posted that somewhere.

Requiem

Member
EE Patron
8840

Jul 18th 2023, 18:29:43

I think it offers too much w zero cost, whether direct or indirect.

It could be implemented in a way that adds depth to the game. As it stands, IMO, we turned 3D chess into tick-tack-toe.

It is your right as a game owner to do whatever you want. I fear the result is fewer overall players.

Time will tell.

Mr Gainsboro

Member
EE Patron
1430

Jul 18th 2023, 20:05:54

Originally posted by Requiem:
I think it offers too much w zero cost, whether direct or indirect.

It could be implemented in a way that adds depth to the game. As it stands, IMO, we turned 3D chess into tick-tack-toe.

It is your right as a game owner to do whatever you want. I fear the result is fewer overall players.

Time will tell.


A game I play take a small % of income per turn and adds it to an alliance bank. Then payment for gdi sort of thing is taken from that if it's enabled and I'd there are no funds available ethe alliance gets removed from gdi and players can donate towards it if the bank is empty.

It should cost atleast as original gdi.
Don of LaF

Tertius

Member
EE Patron
1368

Jul 18th 2023, 21:13:08

If Declare War works, I think that helps a bit - it prevents an individual griefer from hitting players in all alliances and chaining their land and cash to doing more damage (well, at least by limiting their targets to 1 per declare war period, if they survive). From a war perspective, you can declare, do your kill run, and move to the next target so diplomacy is still required.

Shweezy

Member
EE Patron
1061

Jul 18th 2023, 22:33:50

Originally posted by Tertius:
If Declare War works, I think that helps a bit - it prevents an individual griefer from hitting players in all alliances and chaining their land and cash to doing more damage (well, at least by limiting their targets to 1 per declare war period, if they survive). From a war perspective, you can declare, do your kill run, and move to the next target so diplomacy is still required.


Theyll (LaF) wont allow for this, they (LaF) will be killed one by one, qz wants to conserve the LaF players (which is understandable, Im sure he wants us all here) but to do so requires a complete overhaul of the game mechanics, and thats driving away those who oppose LaF, and those who dont enjoy playing this game like farmville..

The idea of more bots, more land, is ridiculous aswell all it grants is a one route to winning, FFO endless bot farming. I understand 'testing it out' will help find some sort of middle ground were a majority can still play the game, but why start at the extreme of one side were you cant do much more than PvE test run it and not roll out something more in the middle? (and change it mid set)

I hope you think of something better than forced PvE
Catch me on ir c

table4two

Member
601

Jul 19th 2023, 12:12:49

A logical addition to ClanGDI. Thanks qz

allbymyself87

Member
766

Jul 19th 2023, 14:27:49

<&Earthnews> PS - Treemaker (#105) [LaF] -> (#514) [LaF] 21A/33A

I hope qzjul can fix this too. :)

Steeps

Member
374

Jul 19th 2023, 14:54:26

Why can a country in clanGDI farm one of my allies, but I'm not allowed to help them retaliate and they have to retal themselves?

mdevol

Member
3210

Jul 19th 2023, 16:39:25

[quote poster=allbymyself87; 51996; 1016658]<&Earthnews> PS - Treemaker (#105) [LaF] -> (#514) [LaF] 21A/33A

I hope qzjul can fix this too. :)
[/quote]

Right. 514 should be protected from attack due to ClanGDI. Not sure how this is allowed.
Surely what a man does when he is caught off his guard is the best evidence as to what sort of man he is. - C.S. Lewis

Gerdler

Forum Moderator
5054

Jul 19th 2023, 20:19:42

Those are retals I think.

qzjul

Administrator
Game Development
10,238

Jul 19th 2023, 20:30:10

it might have been allowed because of the spyop stuff earlier; harmful ops count as attacks
Finally did the signature thing.

mdevol

Member
3210

Jul 19th 2023, 20:45:25

Blatant interclan resource transferring is what it is. Especially with all that cash he had on hand. Clever exploit on the piggyback of pushing him into spy DR. Way more than FA would have allowed him to send.
Surely what a man does when he is caught off his guard is the best evidence as to what sort of man he is. - C.S. Lewis

Coalie

Member
EE Patron
705

Jul 19th 2023, 21:02:36

Originally posted by qzjul:
it might have been allowed because of the spyop stuff earlier; harmful ops count as attacks
Originally posted by qzjul:
it might have been allowed because of the spyop stuff earlier; harmful ops count as attacks



Lol you put in a mechanic that prevents a clan from being attacked externally but you allow them to transfer resources via internal attacks? What kind of horsefluff is this QZ?



Turtle Crawler

Member
430

Aug 17th 2023, 20:29:58

Originally posted by Shweezy:
Originally posted by Tertius:
If Declare War works, I think that helps a bit - it prevents an individual griefer from hitting players in all alliances and chaining their land and cash to doing more damage (well, at least by limiting their targets to 1 per declare war period, if they survive). From a war perspective, you can declare, do your kill run, and move to the next target so diplomacy is still required.


Theyll (LaF) wont allow for this, they (LaF) will be killed one by one, qz wants to conserve the LaF players (which is understandable, Im sure he wants us all here) but to do so requires a complete overhaul of the game mechanics, and thats driving away those who oppose LaF, and those who dont enjoy playing this game like farmville..

The idea of more bots, more land, is ridiculous aswell all it grants is a one route to winning, FFO endless bot farming. I understand 'testing it out' will help find some sort of middle ground were a majority can still play the game, but why start at the extreme of one side were you cant do much more than PvE test run it and not roll out something more in the middle? (and change it mid set)

I hope you think of something better than forced PvE


If the only reason some players play is to hit LaF.. it might be time for those players to take a break. No game can survive if the only reason people play it is to grief others. Nor is it reasonable to expect that other people will play simply so that you can have the satisfaction of griefing them. Some people seem to think that this is the case, and laf would allow it rather than just stop playing, but this a delusion, since laf very much did stop playing when this happened.