May 20th 2010, 1:16:37
(Tip of the hat to Detmer whose post on server wide land pool gave me this idea)
I envision a system where there is a sort of land pool of limited acres that can simply be explored (say 5-10k per country), and an (infinite) uncharted amount of acres past that must be fought for.
To gain these uncharted acres you stake a claim for a portion of land and if nobody challenges your claim after 24 hours the land becomes incorporated into your formal territories. If, however, the land is attacked within 24 hours, then the territory is surrended to the attacker(if he wins) and now the 24 hour clock begins on him. What would allow it to be fun is that in the battles for the unincorporated lands the attacker and defender will be unknown. Ie all a person will see is here is land acres. They can scout the acres to see the defense on the acres but not whose defense it is. So there would be no way to even retaliate over grabbing.
This system would not replace formal warring and grabbing of individuals actual country as currently occurs but could make grabbing much more a part of the game again?
So how exactly could we potentially make a system like this work? Anybody want to work with me on this?
I envision a system where there is a sort of land pool of limited acres that can simply be explored (say 5-10k per country), and an (infinite) uncharted amount of acres past that must be fought for.
To gain these uncharted acres you stake a claim for a portion of land and if nobody challenges your claim after 24 hours the land becomes incorporated into your formal territories. If, however, the land is attacked within 24 hours, then the territory is surrended to the attacker(if he wins) and now the 24 hour clock begins on him. What would allow it to be fun is that in the battles for the unincorporated lands the attacker and defender will be unknown. Ie all a person will see is here is land acres. They can scout the acres to see the defense on the acres but not whose defense it is. So there would be no way to even retaliate over grabbing.
This system would not replace formal warring and grabbing of individuals actual country as currently occurs but could make grabbing much more a part of the game again?
So how exactly could we potentially make a system like this work? Anybody want to work with me on this?