Dec 25th 2014, 21:20:45
I think bonds feature would create an fascinating dynamic quite simply.
A bond would generate $1 per turn;
players may have 'negative' quantity of bonds.
player may not sell bonds when total turn debt exceeds of ?(33%) of tax revenue.
A bond would generate $1 per turn;
players may have 'negative' quantity of bonds.
player may not sell bonds when total turn debt exceeds of ?(33%) of tax revenue.