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TAN Game profile

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3402

Jun 12th 2010, 11:45:10

Look at this:

You Produced: 175 Spies and 263 Troops and 263 Jets and 4,207 Turrets and 12 Oil Barrels.

My production is set to 5% troops and 5% jets...and they produce the same amount?

Shouldn't I be producing more troops than jets when both are set at 5%?
FREEEEEDOM!!!

snawdog Game profile

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2413

Jun 12th 2010, 11:53:10

No TAN, you n00b..You should be producing less jets than troops..
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Detmer Game profile

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4283

Jun 12th 2010, 14:25:40

Originally posted by TAN:
Look at this:

You Produced: 175 Spies and 263 Troops and 263 Jets and 4,207 Turrets and 12 Oil Barrels.

My production is set to 5% troops and 5% jets...and they produce the same amount?

Shouldn't I be producing more troops than jets when both are set at 5%?


No, not a bug.

Patience Game profile

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1790

Jun 12th 2010, 18:20:01

Detmer?!?!?!?! Needs more snails! ;)
I cannot see your signature - so if it's witty, put it in a post instead! :p

archaic: Patty, if it was you wearing it, I'd consider a fuzzy pink pig suit to be lingerie. Patty makes pork rock.

qzjul Game profile

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Jun 12th 2010, 18:33:13

thats how it was in earth, so that's how it is here heh
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TAN Game profile

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Jun 13th 2010, 7:13:12

Seems kind of dumb. You ought to be able to produce more troops than jets/turrets, especially since they sell for less, are weaker units and give you less NW.
FREEEEEDOM!!!

snawdog Game profile

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2413

Jun 13th 2010, 10:01:37

I actually thought it WAS that way too TAN..
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TAN Game profile

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Jun 13th 2010, 11:15:36

well, as it is, there isn't much point in producing troops unless you're warring.

jets, turrets and tanks are all more profitable to produce. completely pointless to produce troops.
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qzjul Game profile

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Jun 13th 2010, 16:50:12

right...
except that if everybody produces turrets/jets/tanks and nobody produces troops, the price of troops will rise

so an equilibrium will always be found =/
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TAN Game profile

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3402

Jun 13th 2010, 17:06:23

that's not a good argument for making the production for troops/turrets/jets the same...
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Marshal Game profile

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32,589

Jun 13th 2010, 18:29:33

look at alliance-market atm, turrets are under 100 and troops and jets are barely over 100.
Patience: Yep, I'm with ELK and Marshal.

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enshula Game profile

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Jun 13th 2010, 19:04:40

theres a limit though since troops very rarely sell over 145ish

so at that point the resellers take over troop production when its profitable for them

think of it as a feature

indys make jets and turrets
resellers make troops and tanks

ICe Man

Member
1398

Jun 13th 2010, 20:53:10

For those that remember, you use to produce 2x teh troops as jets/turrets but Mehul changed it when using troops you used oil. I think he assumed it would make the demand for troops more useful than turrets. He also pumped up NW to .45 to .5 I think aswell.
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qzjul Game profile

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Jun 13th 2010, 21:37:49

mmm no i'm pretty sure it's been equal troops as jets/turrets since i started in 2001, and that was well before troops took oil; plus nw was definitely 0.5 then (i started fairly shortly after the nw halfing i believe)
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raheel Game profile

New Member
13

Jun 14th 2010, 5:15:02

No qz, he's right: waay back troops had higher production than jets/turrets.

That being said, theres no need for it now. Resellers specialize in troops so its not surprising that ur indy isn't making troops as efficiently as it is making other stuff (it isn't supposed to)

TAN Game profile

Member
3402

Jun 14th 2010, 5:20:23

Now why are producing tanks such a pain in the ass?

83% tank production roughly equals 17% troop/jet/turret production!
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Detmer Game profile

Member
4283

Jun 14th 2010, 14:24:10

Originally posted by TAN:
Now why are producing tanks such a pain in the ass?

83% tank production roughly equals 17% troop/jet/turret production!


Private and public markets are essentially inverted. Indies are best with jets and turrets, MBRs are best with troops and tanks.

TAN Game profile

Member
3402

Jun 14th 2010, 14:54:49

Yeah but that doesn't make any sense.

It seems that keeping this at the status quo is more to cater towards already established strats, rather than making it make sense and have new strats adapt to the changes.

The logic behind keeping production the way it is, is itself inverted.
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enshula Game profile

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Jun 14th 2010, 15:51:44

changing it would take away a strat

how does it add a new one? it just makes indy more versatile