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Tofi

New Member
4

May 20th 2015, 16:41:17


Alliance server, Fascist, 0 Spies (all sold), SpyTech 108.3% (selling tech) but I still have $3,039 Spies Expenses

Has the formula changed?

Spies (0) * 1.001 * MilTech% * (1 + Networth/40000000) * GvtBonus * Constant (0.61) = 0

Thanks

qzjul Game profile

Administrator
Game Development
10,264

May 20th 2015, 18:35:41

hm that's odd; could be not updating; if you have 0 spies it should be 0 expenses...
Finally did the signature thing.

Tofi

New Member
4

May 20th 2015, 18:38:57


It is updating as I purchase more Military Tech

Now $3,030 with 84% Military Tech

Celphi Game profile

Member
EE Patron
6349

May 20th 2015, 19:06:36

CAn you attach a screen shot?

Be sure to blank out your country # & land amount.
Resistance is futile. You will be assimilated.

Tofi

New Member
4

May 20th 2015, 19:23:26

The Basics
Turns Left 1
Turns Taken 1547
Turns Stored 0
Rank 42
Networth $2,585,018
Land 42
Money $42,887,470
Population 104,304
At War No
GDI Member No

Land Distribution
Enterprise Zones 0
Residences 0
Industrial Complexes 0
Military Bases 0
Research Labs 0
Farms 8470
Oil Rigs 0
Construction Sites 220
Unused Lands 3

Technology
Military 160,000 84.0%
Medical 7365 94.6%
Business 190,000 176.8%
Residential 190,000 176.8%
Agricultural 300,000 229.2%
Warfare 7119 0.743%
Military Strategy 288 100.2%
Weapons 5407 104.4%
Industrial 258 100.3%
Spy 10,680 108.2%
SDI 13,678 19.34%
Total 884,795


Current Status
Tax Revenues $863,376
Tax Rate 35%
Per Capita Income $23.65
Expenses $103,132
Net Income $760,244
Cashing $932,920
Food 1,813,147
Production 118,315
Consumption 3242
Net Change 115,073
Oil 0
Production 0
Building Rate 60
Explore Rate 13
Tech Rate 3

Military Forces
Spies 0
Troops 68,861
Jets 0
Turrets 43,872
Tanks 0
Nuclear Missiles 2
Chemical Missiles 2
Cruise Missiles 4

Expense Breakdown
Expenses $103,132
Military $16,202
Spies $3030
Troops $6449
Jets $0
Turrets $6723
Tanks $0
Alliance/GDI $0
Land $86,930
Corruption $0

Edited By: Tofi on May 20th 2015, 19:28:23. Reason: incorrect

Marshal Game profile

Member
32,589

May 21st 2015, 15:56:30

oh boy. you just posted your break info.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Faz Game profile

Member
59

May 21st 2015, 20:54:11


:) That's OK, I'm already broken

http://imgur.com/97u4HSH

qzjul Game profile

Administrator
Game Development
10,264

May 21st 2015, 21:03:03

intriguing;
I'll have to investigate further
Finally did the signature thing.

Faz Game profile

Member
59

May 22nd 2015, 11:14:42


Seems to have now been fixed, 0 Spies Expenses

Faz Game profile

Member
59

May 27th 2015, 17:48:06

Celphi Game profile

Member
EE Patron
6349

May 27th 2015, 18:36:24

Faz,. do you have MIlitary Tech on yours? If so- how much?

Edited By: Celphi on May 27th 2015, 18:40:06
Resistance is futile. You will be assimilated.

Faz Game profile

Member
59

May 27th 2015, 18:43:00


Celphi

Yes, maintaining 84%

Celphi Game profile

Member
EE Patron
6349

May 27th 2015, 18:58:21

Can you compare your current amount to your previous photo. You shouldnt have the exact % of military tech. Can you tell me if your spy expenses went up/down w/ your military tech?
Resistance is futile. You will be assimilated.

Celphi Game profile

Member
EE Patron
6349

May 27th 2015, 19:11:29

It's not possible that your spy expenses is being multiplied by the number of spies that you have. We know this because anything multiplied by 0 is 0.

When I observe the military upkeep formula, it's based on all 5 units: Spies, Troops, Jets, Turrets, & Tanks.
It would be my guess, the current formula calculates the total expenses - correctly- but when that number is displayed on the Advisor's page, those #s are rounded off per 5 unit types (based on their values):

With the spies, it's probably a number close to 0, but with the military tech factored in that's probably what is leaving the whole number.
Resistance is futile. You will be assimilated.

Faz Game profile

Member
59

May 27th 2015, 20:10:23

Thanks Celphi

There's no indication of any military expense, apart from spies (oh, what a give-away)

Yes, as I purchase Mil Tech, spies' expense decreases

But Mil Tech %age, 84, has remained much the same

Faz Game profile

Member
59

May 27th 2015, 20:30:27


Spy Tech has dropped from 108 to 104

Faz Game profile

Member
59

May 28th 2015, 17:29:25


Spies expenses was 0 after the last post

Back again $1,719, still 0 spies, MilTech 84%

Faz Game profile

Member
59

May 28th 2015, 17:42:17


Spies expense increases a little as I buy more offensive units

$1,720

braden Game profile

Member
11,480

May 28th 2015, 19:15:01

84% of zero, i think, is zero?

Faz Game profile

Member
59

May 28th 2015, 20:04:47


No thought necessary, but Spies expenses remain at $1,722

Bug Game profile

Member
EE Patron
1539

Jun 3rd 2015, 1:39:53

hmm, Rounding issue?