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Rockman Game profile

Member
3388

Oct 22nd 2012, 22:18:07

I'm in LaF, the biggest alliance out there. I've seen how hard we find it to get people online to kill a kill target when we are not at war. And we've got a huge amount of members. I don't know from personal experience how it would be to have 1/4th the members of LaF and to need to get enough people online for a kill, but I'd imagine its much harder than what laf faces.

In the past we could do offline kill targets for suiciders. These changes to attack gains make that not a viable option anymore. Offline kill targets were the normal way to handle suiciders. But that method cannot be used effectively anymore.

I feel for the smaller alliances who have a much harder time getting enough people online for a kill. One of the ways in which these attack gain changes have benefited suiciders is that alliances have to kill them before they get on to stonewall, that if they do get online to stonewall, then the kill takes so much more time.

This hurts small alliances much more than it hurts big alliances. And it helps suiciders.

Additionally, it makes getting the FS even more important than before. FSs were already powerful enough. It's a fact that the alliance doing the FS will have a higher rate of people online to stonewall than the alliance getting FSd and doing the CS. By boosting stonewalling, you've further increased the importance of being the alliance that gets the FS.

Please reconsider your changes. Helping suiciders, disproportionately hurting small alliances, and further boosting the importance of getting the FS are all BAD for the game.

Requiem Game profile

Member
EE Patron
9559

Oct 25th 2012, 17:34:03

I endorse this.
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qzjul Game profile

Administrator
Game Development
10,264

Oct 25th 2012, 18:31:21

We'll be adding clan level stuff in the near future... so maybe after I finish my change set
Finally did the signature thing.

Atryn Game profile

Member
2149

Nov 1st 2012, 12:07:07

This is true...