Feb 9th 2021, 19:23:19
This is response to this thread: https://www.earthempires.com/...server-48393?t=1612825792 and similar suggestions. I need to start by saying that we cannot commit to implementing it at this time, but the level of interest means that it's something that we're looking at. Identifying a good "change set" that's both fun for players and simple enough to code is the biggest obstacle right now stopping us from doing this. The point of this thread is to hear your ideas and suggestions for that. A few things to keep in mind:
1) Rounds for the new server would likely run for 2-3 weeks and a new round would begin every month or every other month, but this is subject to change.
2) It is extremely unlikely that this would be a clan server. Creating a new clan server will import some of the problems and grudges that we see on other clan servers. Clan hosting sites also wouldn't support the server without some work on their end, and it's unclear if they would do that in a timely fashion.
3) There will always be players who try hard to win or players who play for the sole purpose of ruining the fun of others, even if the new server is marketed as a fun place to play and not to take seriously.
4) Adding bots or not is a major decision. Adding bots means less pressure for players with weaker countries but could add another programming obstacle if the bot code would need to be updated to be aware of the custom "change set".
5) You can suggest whatever you want and it's not your job to think through the programming complexity. However, I suggest keeping your ideas simple, targeted, and easy to understand for players.
1) Rounds for the new server would likely run for 2-3 weeks and a new round would begin every month or every other month, but this is subject to change.
2) It is extremely unlikely that this would be a clan server. Creating a new clan server will import some of the problems and grudges that we see on other clan servers. Clan hosting sites also wouldn't support the server without some work on their end, and it's unclear if they would do that in a timely fashion.
3) There will always be players who try hard to win or players who play for the sole purpose of ruining the fun of others, even if the new server is marketed as a fun place to play and not to take seriously.
4) Adding bots or not is a major decision. Adding bots means less pressure for players with weaker countries but could add another programming obstacle if the bot code would need to be updated to be aware of the custom "change set".
5) You can suggest whatever you want and it's not your job to think through the programming complexity. However, I suggest keeping your ideas simple, targeted, and easy to understand for players.