Apr 29th 2011, 22:19:31
Turn the Tutorial advisor into...
A CAT
:P
So:
The in-game tutorial gives you country advice as you play your country. This advice will help to guide you through the process of creating a strong country and alert you about important information, such as when your nation is about to run out of food or money.
Change the options to:
1. On
2. Information only
3. Off
On = Show, so it would be normal.
Information Only: has NO ADVISE, just information like turns before nation runs out of money/food
On explore page when explore rate will drop.
Research page: The max amount of TPT the nation can have if all its land is turned to LABS.
Don't think I have to explain off...
Interesting add ons for war time:
Well, now that admin countries are allowed to check fail Spy Ops on the countries on their tag, so too many fail ops can negate the element of surprise of the initial FS, or at the very least tip off the attackers and get the calls rolling so players can wall and the fast attack that now gives less time to wall on the overall :)
So why not make wars/kills harder?
How? Allow automatic acceptance of Trade pacts sent from the same tag while the country is getting attacked :)
AKA
Country B of Tag TEST is getting Killed
Country Z of Tag TEST sends a trade pact
Trade pact is accepted automatically
Country Z of Tag TEST sends FA
Bounces/Bounces/Bounces :)
Country B has more time to get online and wall :)
To keep everything Balanced you can just UP UP UP trade pacts expenses, and/or force them so they can only break it after 72 hours.
A CAT
:P
So:
The in-game tutorial gives you country advice as you play your country. This advice will help to guide you through the process of creating a strong country and alert you about important information, such as when your nation is about to run out of food or money.
Change the options to:
1. On
2. Information only
3. Off
On = Show, so it would be normal.
Information Only: has NO ADVISE, just information like turns before nation runs out of money/food
On explore page when explore rate will drop.
Research page: The max amount of TPT the nation can have if all its land is turned to LABS.
Don't think I have to explain off...
Interesting add ons for war time:
Well, now that admin countries are allowed to check fail Spy Ops on the countries on their tag, so too many fail ops can negate the element of surprise of the initial FS, or at the very least tip off the attackers and get the calls rolling so players can wall and the fast attack that now gives less time to wall on the overall :)
So why not make wars/kills harder?
How? Allow automatic acceptance of Trade pacts sent from the same tag while the country is getting attacked :)
AKA
Country B of Tag TEST is getting Killed
Country Z of Tag TEST sends a trade pact
Trade pact is accepted automatically
Country Z of Tag TEST sends FA
Bounces/Bounces/Bounces :)
Country B has more time to get online and wall :)
To keep everything Balanced you can just UP UP UP trade pacts expenses, and/or force them so they can only break it after 72 hours.
Elysium Lord of fluff
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2