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Detmer Game profile

Member
4283

Jun 4th 2010, 19:37:55

Originally posted by Slagpit:
United States
Poland
United Kingdom
Canada
Australia
Malaysia
Ireland
Germany
Sweden
Finland
France
Netherlands
Croatia
Estonia
New Zealand
Romania
Philippines
Serbia
Norway
Denmark
Belgium
Belize
Singapore
Russian Federation
Paraguay
Argentina
Ukraine
China
Korea, Republic of
Indonesia
Taiwan
Mexico
Israel
Greece
Brazil
United Arab Emirates
Turkey
Qatar
Latvia
Mauritius
Jamaica
Italy
Asia/Pacific Region
India
Austria
Kyrgyzstan
Colombia


That is a lot of non-English (as first language) speaking countries. I can't imagine it would be toooooo hard to have a language option and make this game accessible to countries, particularly those that don't necessarily have rampant broadband access...

qzjul Game profile

Administrator
Game Development
10,263

Jun 4th 2010, 19:50:02

Originally posted by Detmer:
I can't imagine it would be toooooo hard to have a language option and make this game accessible to countries.


o.O


This is already in our to-do list... But I think you underestimate the difficulty heh... we have a ton of text that is static (basically all of it, including things like "Industrial Zones", "Construction Sites", "Explore") that would need to be now variable and database driven.

There is a plan to do this.

Just after the FB stuff...
Finally did the signature thing.

Detmer Game profile

Member
4283

Jun 4th 2010, 19:52:27

Cool. I imagined how it would be done and what you described it was I envisioned. That is why too has six o's in it. ;) I would definitely put it as a lower priority than FB interface.

Slagpit Game profile

Administrator
Game Development
5055

Jun 4th 2010, 19:54:43

Part of the issue is that we need to finalize the text that would be translated.

afaik Game profile

Member
502

Jun 4th 2010, 20:04:17

I used to play ages of strife (good game for those with time available: not me anymore), and they opened the translations up to the community... got 4 languages done in a month or two... similar content and quantity to earth.. just have to trust people before you let them at it.

It's a good idea, but probably not essential given that everyone online (especially in text based games) will have to understand basic web-english even to find the game... and to interact within it (at present).


If it's not a priority why not setup a page specifically for it (either on sthing like wiki or just make a quick database clone solely for translations).. gets the ball rolling for development much farther down the line at a minimal cost/time requirement.

Edit: Slagpit's post came while I was typing... yeap, that's a pretty important pre-requisite :D

Edited By: afaik on Jun 4th 2010, 20:06:10

Detmer Game profile

Member
4283

Jun 4th 2010, 20:08:01

Originally posted by afaik:
I used to play ages of strife (good game for those with time available: not me anymore), and they opened the translations up to the community... got 4 languages done in a month or two... similar content and quantity to earth.. just have to trust people before you let them at it.

It's a good idea, but probably not essential given that everyone online (especially in text based games) will have to understand basic web-english even to find the game... and to interact within it (at present).


Edit: Slagpit's post came while I was typing... yeap, that's a pretty important pre-requisite :D

If it's not a priority why not setup a page specifically for it (either on sthing like wiki or just make a quick database clone solely for translations).. gets the ball rolling for development much farther down the line at a minimal cost/time requirement.


If one friend understands basic English, they can spread it to their friends. All we need is one person to point to it before the flood gates can open =P

I do think the wiki idea isn't terribly bad... like if there was a list of things in English to be translated, and then people could generate lists of translations in the same format for easy porting. Just send out a message to all players when something like this happens so people who don't read the forums are informed.

moronic1 Game profile

Member
102

Jun 4th 2010, 22:18:48

My first thought was to give some examples how ridiculously complicated localisation is, but then I realised you meant translations, not localisation.

Still, translation by itself involves quite a lot of work if you have a system that today is using hard coded strings.

An example would be when you realize you need to support Unicode throughout the application, including in the queries in the database. This can be a major task to handle if you don't support it today.

A tip would be to set up limits on the number of characters for each translation. A two character word in English can easily be 15 characters in another language and it can mess up layouts if you allow too long translations.

If you are doing languages like Chinese or Japanese your page layout need to work when the font is increased to at least twice the size. Since this is webpages an alternative CSS might do.

If you are ambitious you could also support RTL (right to left) languages like Arabic, but that tend be even more complicated.

Just A Thought TAM Game profile

Member
507

Jun 4th 2010, 22:37:11

Just a few quick thoughts on this...

1) English was never a barrier 10+ years ago to some people ranging from South Korea and/or Singapore (HAN & Elitez), Quebec/France (Arrow/Quebec) and a lot of European countries.

2) Sure...you may successfully translate the entire game into one language (Which is a mean feat in-of-itself), but then there would probably be the expectation for customer service in that language...updates and postings (IE: Blog posts and announcments) in that language...forums in the language...game admins/mod who speak that language...etc?

3) Let's be serious here...English is THE language of the internet. I have been on the internetz for a very long time. I have online gamed for a very long time and the English language has not been a barrier to people who want to play a game. Of course this opinion is completely 100% biased as I am an English speaker.


I'm just wondering if it would be worth all the effort for the game admins. As previous posts have stated regarding the layout and setups of some languages, it won't be easy. And which language would you choose first?

Detmer Game profile

Member
4283

Jun 4th 2010, 23:51:03

Originally posted by Just A Thought TAM:
Just a few quick thoughts on this...

1) English was never a barrier 10+ years ago to some people ranging from South Korea and/or Singapore (HAN & Elitez), Quebec/France (Arrow/Quebec) and a lot of European countries.


I had site access to Quebec for years and while they were all francophones, they all spoke at least basic English as well. As for HAN&Elitez I can't speak to the English spoken on their membership as a whole. I spoke to a number of Elitez over time and they all spoke English well, but I approached no where near their entire membership to judge.

2) Sure...you may successfully translate the entire game into one language (Which is a mean feat in-of-itself), but then there would probably be the expectation for customer service in that language...updates and postings (IE: Blog posts and announcments) in that language...forums in the language...game admins/mod who speak that language...etc?


That is an interesting point, particularly the customer service issues, moderating in foreign languages, etc. I suppose if a language was popular it wouldn't be hard to find volunteer mods (sure they might not have the ten years of screening that everyone here already has) but it wouldn't be at all unreasonable to expect.

3) Let's be serious here...English is THE language of the internet. I have been on the internetz for a very long time. I have online gamed for a very long time and the English language has not been a barrier to people who want to play a game. Of course this opinion is completely 100% biased as I am an English speaker.


Sure, English is the international language and it has never been a barrier to anyone you have played with, because the people who don't speak English weren't able to play with you.

I'm just wondering if it would be worth all the effort for the game admins. As previous posts have stated regarding the layout and setups of some languages, it won't be easy. And which language would you choose first?


That is the big question, is it worth the effort? Well, if it increased membership two fold is it worth it? Five? Ten? If Earth got back to 40,000 players, even if they all spoke different languages, it would be well worth it. First language would have to be Chinese (and all the inherent difficulties with that) I think. Maybe Bengali and Hindi. Spanish is a very obvious choice (and maybe the easiest big language for many reasons). Is it worth the effort? No way to know until you try.

mazooka Game profile

Member
454

Jun 5th 2010, 4:48:40

yea, i played a set with Du in tehclub. 20+ russians with maybe 2-3 that could respond in english. all played the game no problem. and again i have played with pinoys, and while most can/could write/read english, many couldn't and it wasn't much of a barrier.

so i agree with jatam, more fixing of the spies and less fixing of languages =p

Route81 Game profile

Member
114

Jun 7th 2010, 15:49:13

I'm from Belgium, speaking Dutch, but I have no problem with English.

Another option could be leaving the actual game in English but give the option to get the frontpage and helppages (info on gov., info on tech, etc.) in another language while keeping the ingame used syntax.

Example (in Dutch) :
Tyranny
+20% winst bij aanvallen
-10% Militaire onderhoudskosten
Slechts 1 beurt per aanval
-25% Maximuum inkomsten per inwoner

This way it shouldn't be hard to get around with the game, even if you're new and aren't very familiar with English.

Edited By: Route81 on Jun 7th 2010, 15:50:57
ex-
MPE 1-MPExTC-NETxINC-WARxINC-MPE 2-PHOENIX-MPE 3-MPE/1A-xABCx-FoCuS-R81

and don't contact me... for anything. :P

Havoc Game profile

Member
4039

Jun 7th 2010, 17:45:35

I'm a little bit scared of a japanese/korean/chinese Earth take over.. (in real life and in this.)

And that's a good idea Route. I'm sure there are many foreign language speakers who could easily help out with various languages for that as well.

Probably wouldnt need too many.. French, Swedish, Dutch, Russian, some asian dialect.
Havoc
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