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AquaView Game profile

Member
110

Oct 18th 2010, 21:47:29

its great that can create 16 country at once but the country numbers should be random.

as clans can kill whole strings if it could be random be awsome

mrford Game profile

Member
21,378

Oct 18th 2010, 22:04:14

Solid idea, but would prolly be odd to implement

I don't know anything about coding though
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[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

qzjul Game profile

Administrator
Game Development
10,263

Oct 18th 2010, 23:01:15

easiest way for this to happen would be if people created 1 country at a time over a period of hours tbh o.O

they're designed to be sequential so that they don't interfere with each other...
Finally did the signature thing.

Grimm Game profile

Member
175

Oct 21st 2010, 17:23:47

The only reasons i can see to be worried about clans figuring out a string of countries are related are all nefarious....

Detmer Game profile

Member
4283

Oct 21st 2010, 17:53:54

It could work for all countries made before the set starts I would expect. Countries could be assigned a temporary ID number when they are created but then randomly assigned a country number out of the total number of countries created. Easy enough to create a list of all country numbers 1:N and then choose a random integer between 1 and N and remove that element from the list and repeat for N-1 times. Very straight forward to implement.

Detmer Game profile

Member
4283

Oct 21st 2010, 17:55:05

Originally posted by Grimm:
The only reasons i can see to be worried about clans figuring out a string of countries are related are all nefarious....


Clan X has 200 countries we'll say (I have no idea how big FFA clans are). They attack country number Y and it gets on to stonewall. They then know not to attack Y+1, Y+2, Y+3, etc because the owner is clearly online.

Grimm Game profile

Member
175

Oct 21st 2010, 19:45:37

But... you can deduce online times anyway... I guess it helps if the war dept you're fighting are morons ;)

Pang Game profile

Administrator
Game Development
5731

Oct 22nd 2010, 4:30:14

I like this idea as well!

I will think about how we can implement it, and if something simple comes to mind some day, I'll put it in :)
-=Pang=-
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Pang Game profile

Administrator
Game Development
5731

Oct 22nd 2010, 4:31:33

oh

problem with this -> anyone with a ranks bot will be able to see them created sequentially, unless someone else creates a set of countries in the same 5 minute window
-=Pang=-
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Slagpit Game profile

Administrator
Game Development
5055

Oct 22nd 2010, 5:19:08

Why shouldn't having sequential country numbers be the cost of convenience? If you wish to obscure which countries belong to you, simply create them a few at a time.

AquaView Game profile

Member
110

Oct 22nd 2010, 12:37:40

the new way we create countries 16 at a time is great saves alot of time why should we be easy targets because of this

its not just a stonewalling issue its also advantage to kill all one guys countires first then he has harder time getting FAing himself as well might drive a guy away from the game comes back and 16 are dead

to sit and make countries 1 at a time having to wait 20 mins or more before making the next will eat up alot of time

and if we wanting to draw more players from say facebook let not make the game anymore harder then it is

thanks for looking into to it Pang

LittleItaly Game profile

Game Moderator
Alliance, FFA, & Cooperation
2219

Oct 22nd 2010, 15:48:34

Slagpit and qz doesnt believe in convenience and doesnt believe everyone has an infinite time on the internet ;)
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qzjul Game profile

Administrator
Game Development
10,263

Oct 22nd 2010, 17:32:04

It's a non-trivial thing to implement, and as pang said, anybody smart enough to know that they might be owned by the same person should be smart enough to check the country creation times... plus play times, i mean there are so many ways you don't even need the country # to begin with that i don't see how it would make much difference.
Finally did the signature thing.