Verified:

blid

Member
EE Patron
9319

Aug 12th 2013, 23:58:52

if I cash 100 turns and I get an earthquake on or near the first turn it sucks to still cash all 100 of those turns. All those turns spent with buildings down. This happened to me twice on Express last set. Sucks for indies, cashers, and farmers alike. I was thinking you could interrupt the turn run after an earthquake, but if someone is exploring a bunch of turns it sucks too - and how do you even know if they would want to interrupt their exploring to rebuild or not? It could be part of a batch explore. Anyway, I came up with a good solution ti this which would be removing earthquakes. Thanks in advance
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.