Dec 20th 2010, 19:42:32
I'm proposing this for the Express server only but it could be considered for all servers.
The way that research alliances work is drastically different than any other type of alliance. It's the only alliance that creates additional resources. It is also possible for a country to only receive benefit but not give back to his allies. This opens things up to exploitation by "convincing" or dishonest individuals.
I've had multiple experiences in which I've entered into a research alliance with another player under the premise that they're teching only to never receive any tech points from them. They said that they were teching and they had tech points when they offered the alliance so besides using valuable turns to spy on them, how was I to know differently? They then get free tech for 24 hours (thank Slag it's no longer 72 hours!) and I get an enemy to fight for the next few rounds.
If used in a non-leeching manner, this type of alliance only benefits one strategy or countries at a certain stage in the game. No other strategies have an alliance type just for them. Farmers are not provided with Ag coops, cashers do not get investment groups, nor do indies get an alliance to boost production.
With the recent increase to the tech production coefficient, tech has become undervalued in Express due to market flooding and tech is barely a viable netting strategy anymore especially considering its difficulty in contrast to farmer, indy, or casher. The last thing techers need is people getting free tech!
My proposal is to restructure how research alliances work: instead of receiving a percentage of the points your allies research, I propose that a percentage of your allies' tech points are counted in with your own when calculating tech percentages. This change would allow research alliances to benefit all strategies without giving anyone free tech points. It would also help to encourage tech utilization by all countries as either producing or buying tech would be required to benefit from research alliances and it would encourage a more diverse use/acquisition of tech since it would be easier to reach max tech levels if one maintained full allies with sufficient tech which would allow countries to obtain tech in a greater number of categories.
The balance gods would have to decide what percent contribution per ally and total contribution would be allowed. Off the top of my head, 50% of tech in each category max total contribution / 25% max contribution per ally might be a good starting point.
The way that research alliances work is drastically different than any other type of alliance. It's the only alliance that creates additional resources. It is also possible for a country to only receive benefit but not give back to his allies. This opens things up to exploitation by "convincing" or dishonest individuals.
I've had multiple experiences in which I've entered into a research alliance with another player under the premise that they're teching only to never receive any tech points from them. They said that they were teching and they had tech points when they offered the alliance so besides using valuable turns to spy on them, how was I to know differently? They then get free tech for 24 hours (thank Slag it's no longer 72 hours!) and I get an enemy to fight for the next few rounds.
If used in a non-leeching manner, this type of alliance only benefits one strategy or countries at a certain stage in the game. No other strategies have an alliance type just for them. Farmers are not provided with Ag coops, cashers do not get investment groups, nor do indies get an alliance to boost production.
With the recent increase to the tech production coefficient, tech has become undervalued in Express due to market flooding and tech is barely a viable netting strategy anymore especially considering its difficulty in contrast to farmer, indy, or casher. The last thing techers need is people getting free tech!
My proposal is to restructure how research alliances work: instead of receiving a percentage of the points your allies research, I propose that a percentage of your allies' tech points are counted in with your own when calculating tech percentages. This change would allow research alliances to benefit all strategies without giving anyone free tech points. It would also help to encourage tech utilization by all countries as either producing or buying tech would be required to benefit from research alliances and it would encourage a more diverse use/acquisition of tech since it would be easier to reach max tech levels if one maintained full allies with sufficient tech which would allow countries to obtain tech in a greater number of categories.
The balance gods would have to decide what percent contribution per ally and total contribution would be allowed. Off the top of my head, 50% of tech in each category max total contribution / 25% max contribution per ally might be a good starting point.
FoG