Jun 20th 2010, 17:25:01
120(120) has given FSes such a huge advantage since it was introduced. If you have a big enough showing in your FS, often it would already decide the final out come of the whole war. Especially if both sides are have around the same amount of members.
Some suggestions a few others and I have came up with over an hour in IRC was,
- Increasing penalties of civ losses, which would mean taking more turns to kill a country, and increasing civ population. (Which might be a buff to cashers)
-24 hour window after declaration where the FS have to wait??? *shrug* Something along with a declaration of war in game by tag controller that would also be announced in game, before an alliance is allowed to do more then say 400 hits on another alliance within a 24 hour period?
*So a War Dec would be followed by a kill run, that's how wars usually are started anyways, some guy flys a plane into your building, or you shoot a missle at your own government building. Someone has to die.*
My personal suggestion was to change how stored turns come out.
At the current of 120(120) @ FS, log out after finish turns, log in 18 hours later,
would = 114(66), then 114(8), then 68.
Would definitely create longer wars and more evened out so that the aggressor does not get a huge advantage.
Some suggestions a few others and I have came up with over an hour in IRC was,
- Increasing penalties of civ losses, which would mean taking more turns to kill a country, and increasing civ population. (Which might be a buff to cashers)
-24 hour window after declaration where the FS have to wait??? *shrug* Something along with a declaration of war in game by tag controller that would also be announced in game, before an alliance is allowed to do more then say 400 hits on another alliance within a 24 hour period?
*So a War Dec would be followed by a kill run, that's how wars usually are started anyways, some guy flys a plane into your building, or you shoot a missle at your own government building. Someone has to die.*
My personal suggestion was to change how stored turns come out.
At the current of 120(120) @ FS, log out after finish turns, log in 18 hours later,
would = 114(66), then 114(8), then 68.
curbing it to two turns per 3 intervals = 120(120), 96(84), 96(48), 96(12), 72
curbing it to one turn per 2 intervals = 120(120), 87(93), 87(66), 87(39), 87(12), then 72
curbing it to one turn per 3 intervals = 120(120), 78(102), 78(84), 78(66), 78(48), 78(30), 78(12), 72
Would definitely create longer wars and more evened out so that the aggressor does not get a huge advantage.
Edited By: Forgotten on Jun 20th 2010, 18:30:40
Forgotten
ICQ 43083642
MSN
ICQ 43083642
MSN