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Rockman Game profile

Member
3388

Aug 2nd 2012, 20:52:59

The Commie Indy destock is too powerful. Changing the networth modifier from 40m to 200m made the destock too powerful. For Express, that hasn't made as much of a difference because no one has even made 40m networth there.

I suggest that the modifier be readjusted back down to 40m from the 200m it has been put at. I suggest that for express especially, that it be reduced additionally down to 10m.

The expenses bonus also needs tweaking, as does the build costs bonus. The expenses bonus is so powerful, that I use it even as a non-commie indy. The build costs bonus is only optimal for those who are landtrading - for big countries in primary who don't engage in landtrading, the expenses bonus is superior. The building costs bonus should probably be removed entirely to help weaken landtrading. And the expenses bonus should be scaled back slightly.


Jumping off your private market without having any military bases results in very fast destocks - 270% of the speed that a Commie Indy jumps. The 0 military base theocracy destock is too powerful. Its not just ovepowered for the superbig 50k+ acre countries - even all-explore countries will use it.

The private market regen rate with 0 military bases needs to be reduced. The rate at which countries can destock without taking the time to switch to MBR is just too fast.

The MBR as a destocking strategy is currently too weak. But its weakness is laughable compared to the weakness of the full-set TMBR strategy. The full-set TMBR strategy needs a huge boost.

Full-set TMBR was already weaker than Commie Indy, and then we gave Commie Indy a few massive boosts, such as the expenses bonus, the decreased networth multiplier in expenses, the increased military sale size, and the increased industrial tech maximum. And we gave MBR an increased PM regen rate through bonuses, which does not address the MBR straegy's weaknesses. The MBR strategy needs a boost, which is best given by decreasing its PM regen rate, and increasing the effectiveness of military bases at decreasing the cost of units on their private market to compensate.

The main obstacle for MBRs is the lack of demand for troops and tanks compared to the demand for jets and turrets. We've done little to give players a reason to get more troops and tanks, and to use them in SS and PSs - and in fact, in Primary and Express, we've given the ability for a large number of players to safely not get any troops or tanks at all. A decrease in their PM regen rate, with a corresponding increase in the effectiveness of military bases to compensate will allow them to get similar profits, without as strong a need for demand.

The portion of the set used for destocking on a Commie Indy is much more appropriate than the portion of the set used for destocking by people jumping off their private market. Destocks for non-indies just happen way too fast. A 50% decrease in PM regen would be appropriate. Destocking is too rapid of a process.

Rockman Game profile

Member
3388

Aug 2nd 2012, 21:00:48

http://forums.earthempires.com/...ry-bases-pm-replenishment

For an earlier suggestion about strengthening MBRs

Apparently changing military bases from a 25% decrease in military prices to a 40% decrease in military prices combined with a 25% decrease in PM regen is appropriate.

qzjul Game profile

Administrator
Game Development
10,264

Aug 2nd 2012, 21:20:25

Mhmm; the bonus code is somewhat mysterious to me atm, having recently looked at it - it was implemented in a completely different way (and revamped 2x!) than the rest of the game; so i'll put adjusting bonuses off for a bit for sure


Commie Indy being too powerful: this is something slagpit & I tended to agree on, just at the time his thoughts were that "nobody plays commie indy correctly" so that while it was in theory more powerful, it wasn't being used right; now that it appears to be, we could probably scale it back some.

I'm not sure that lowering PM regeneration would do much to the market other than during destocking period though. As for troop demand: would scaling troops production up slightly in CI lower the price enough to increase demand perhaps?


With the adjusted special attack rules, we could potentially relax some of the special attack restrictions....
Finally did the signature thing.

blid

Member
EE Patron
9319

Aug 6th 2012, 21:21:26

Speaking of military bases, I wish they didn't lower private market sale prices. Just make them neutral or something... lowering prices just weakens them because then you can't sell food anymore.
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

Pang Game profile

Administrator
Game Development
5736

Aug 7th 2012, 17:16:03

maybe some kind of "corruption" modifier based on government that reverses some of the effect of the 40m -> 200m nw change?

seems kind of hacky, though...
-=Pang=-
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