Sep 2nd 2010, 19:45:03
Not sure what's gotten into me but I've been thinking outside the box more recently . . .
We currently have several random positive and negative events: earthquake, food boom, oil boom, drought, and oil fires. What about adding some events that can be activated by the player to give temporary bonuses? Player could get access to events on a timed basis (e.g one per 24 hours) or as a bonus (e.g. for fb activity or site voting). I would propose that players not be able to save up these "special moves": only one would be available at a time. These could be a lot more interesting than bonus turns or acres. Examples:
*Institute draft (increased troop/military production for X turns)
*Give speech to increase military pride (boost military strength for X turns)
*Activate national guard (increased defense for X hours)
*Focus on homeland security (increased defensive spy effectiveness for X hours)
*Give speech to increase economic production (boost PCI for X turns)
*Bribe market officials (next market sell is immediate or market fees are reduced/eliminated for X hours)
*Obtain a free spy report on 1 country (not sure what to call this one)
I'm sure others could think of a lot of additional fun "special moves" that could combo with smart thinking to result in interesting outcomes and more versatility in play styles.
We currently have several random positive and negative events: earthquake, food boom, oil boom, drought, and oil fires. What about adding some events that can be activated by the player to give temporary bonuses? Player could get access to events on a timed basis (e.g one per 24 hours) or as a bonus (e.g. for fb activity or site voting). I would propose that players not be able to save up these "special moves": only one would be available at a time. These could be a lot more interesting than bonus turns or acres. Examples:
*Institute draft (increased troop/military production for X turns)
*Give speech to increase military pride (boost military strength for X turns)
*Activate national guard (increased defense for X hours)
*Focus on homeland security (increased defensive spy effectiveness for X hours)
*Give speech to increase economic production (boost PCI for X turns)
*Bribe market officials (next market sell is immediate or market fees are reduced/eliminated for X hours)
*Obtain a free spy report on 1 country (not sure what to call this one)
I'm sure others could think of a lot of additional fun "special moves" that could combo with smart thinking to result in interesting outcomes and more versatility in play styles.
Edited By: dantzig on Sep 3rd 2010, 21:09:12
See Original Post
See Original Post
FoG