May 6th 2010, 21:52:25
I know there was some talk of trying to add a new server not too long ago, but I'm not sure if that's still an option. If it is though, here's an idea...
-Grudge Match Server-
-1:1 battles only - sort of like brackets in tourney, just with only 2 countries in each, and all pairings are part of a larger, singular server setup.
-Pairings are invite only and/or password protected
-Each pair defines the rules (No attacking, SS/PS only, all attacks ok, etc)
-Each pair defines hitting amnesty time frame (none, 100 turn amnesty, 500 turn amnesty, etc)
-Markets from all pairings funnel into a larger server wide market to provide a public market
-Stats are viewable by all users on each pairing to add a bit more of a competitive environment
-As an extra, it would be cool if the server could also utilize a ladder set up to advance the winner of each grudge match, but this might be a bit tricky with different matches starting in different sets
-A random assignment can be made for players who don't wish to challenge any particular player (chat roulette w/o all the penises, if you will)
Pairings could be decided in 1 of 2 ways...
-Random assignment (not my favorite idea, but it could work)
-Selective grudge matches - 2 players register a match to see who is the better netter/fighter
Drawbacks...
resource heavy?
lack of interaction on a mass scale
tricky market dynamics
drop out rate could cause problems, so the option to drop out of a pairing and start a new one would be necessary
Achievements...
-A suicider free, less variable intensive server with the opportunity for players to compare skills and compete on a 1:1 basis.
-A different approach to server play that provides a new dynamic in the game
-BRAGGING RIGHTS! :-)
Thoughts? Criticisms? Additional Ideas? Improvements?
Troll if you must, but we all know how helpful that is...
-Grudge Match Server-
-1:1 battles only - sort of like brackets in tourney, just with only 2 countries in each, and all pairings are part of a larger, singular server setup.
-Pairings are invite only and/or password protected
-Each pair defines the rules (No attacking, SS/PS only, all attacks ok, etc)
-Each pair defines hitting amnesty time frame (none, 100 turn amnesty, 500 turn amnesty, etc)
-Markets from all pairings funnel into a larger server wide market to provide a public market
-Stats are viewable by all users on each pairing to add a bit more of a competitive environment
-As an extra, it would be cool if the server could also utilize a ladder set up to advance the winner of each grudge match, but this might be a bit tricky with different matches starting in different sets
-A random assignment can be made for players who don't wish to challenge any particular player (chat roulette w/o all the penises, if you will)
Pairings could be decided in 1 of 2 ways...
-Random assignment (not my favorite idea, but it could work)
-Selective grudge matches - 2 players register a match to see who is the better netter/fighter
Drawbacks...
resource heavy?
lack of interaction on a mass scale
tricky market dynamics
drop out rate could cause problems, so the option to drop out of a pairing and start a new one would be necessary
Achievements...
-A suicider free, less variable intensive server with the opportunity for players to compare skills and compete on a 1:1 basis.
-A different approach to server play that provides a new dynamic in the game
-BRAGGING RIGHTS! :-)
Thoughts? Criticisms? Additional Ideas? Improvements?
Troll if you must, but we all know how helpful that is...
Edited By: NOW3P on May 6th 2010, 21:53:39