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LittleItaly Game profile

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Alliance, FFA, & Cooperation
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Nov 3rd 2012, 19:58:28

I SRed a country 40 times, still took 220 hits to kill.

This is because the lower the pop with the same amount of defense = more hits. So really, its not worth it to SR and lose your spies. IMO if you SRed a country, it should add to the attacking rampup damage some how.

You used to be able to spy kill, and have 10 hits or so of GS/BR. Those days are gone.
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Atryn Game profile

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2149

Nov 3rd 2012, 20:56:02

The same is true of CM's with regard to the pop/defense ratio.

Rockman Game profile

Member
3388

Nov 3rd 2012, 22:52:10

Or you could do it the smart way and only do CM kills on the countries that are SR targets. It is worth it to SR a target before you kill it, but only if it has basically no troops/turrets, or is going to be a CM kill.

I don't think its ever been possible to do 40 SR and ten 10 GS/BR for a kill (not on normal sized countries).

It can be more efficient to do cause dissension than to do SR, given how damaging CD is, and how important troop count is to civs killed. Now you have to actually think a bit more when killing. And that's a good thing.

There are a lot of serious problems with the attack gains system, but SR contribution to rampups is not one of them. And I am more than willing to criticize these flaws. But I don't see this as one of them.

synoder Game profile

Member
1664

Nov 4th 2012, 1:48:03

I realized this today as well LI.

SRs used to reduce the amount of hits it took to kill a country, now it has almost no effect at all if done before the KR. I SRed a guy all the way down to 4k pop (he started at 25k or so) and it took 190 BR hits to kill him. Even with chems it would take way more than it should because of the ramping up effect and him starting out with such low pop.

As is it only makes sense to SR after the ramping up period late in the KR which is almost pointless unless you are solo killing in FFA or on a offline target who doesn't come online.

Xinhuan Game profile

Member
3728

Nov 4th 2012, 2:43:58

Ya, the ramping up change made spy ops and missiles mildly less useful, which is seen by the admins as a good thing because it makes suiciders less painful (unless you have 0 troops or 0 tanks)

LittleItaly Game profile

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Nov 5th 2012, 1:48:59

Originally posted by Rockman:
Or you could do it the smart way and only do CM kills on the countries that are SR targets. It is worth it to SR a target before you kill it, but only if it has basically no troops/turrets, or is going to be a CM kill.

I don't think its ever been possible to do 40 SR and ten 10 GS/BR for a kill (not on normal sized countries).

It can be more efficient to do cause dissension than to do SR, given how damaging CD is, and how important troop count is to civs killed. Now you have to actually think a bit more when killing. And that's a good thing.

There are a lot of serious problems with the attack gains system, but SR contribution to rampups is not one of them. And I am more than willing to criticize these flaws. But I don't see this as one of them.


You never played FFA then I take it. I enjoyed those silent spy kills in the past.

So a good SR target has to meet 2 requirements, both of which arent related? WAIT, I have an idea.. lets avoid the whole problem by suggesting another way to kill it via CDs! You make no sense rockman. Because even with those CDs it will still take a little under the same amount of turns to kill it without CDs.
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LittleItaly Game profile

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Nov 5th 2012, 1:53:59

One last thing, you should not be rewarded with more defends for having crap spal.
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Crippler ICD Game profile

Member
3752

Nov 5th 2012, 5:23:11

I actually was just talking to qz about this, lol and LI for me it actually took 100 hits more killing = countries with gs/br only vs max sr then kill :/
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LittleItaly Game profile

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Nov 19th 2012, 9:08:32

No admin comment?
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qzjul Game profile

Administrator
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Nov 20th 2012, 1:22:47

spies are different than attacks =/

SR should still lower the hits to kill
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synoder Game profile

Member
1664

Nov 20th 2012, 3:42:47

they do, just not by much.

qzjul Game profile

Administrator
Game Development
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Nov 20th 2012, 5:13:21

fair enough; i'm not sure what the appropriate response would be; adding them directly could do extremely unintended things....
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Crippler ICD Game profile

Member
3752

Nov 20th 2012, 14:21:33

erm I dont think they do at all... lol
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LittleItaly Game profile

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Alliance, FFA, & Cooperation
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Nov 20th 2012, 17:23:09

if you do 150 SRs, it shouldnt take another 200 hits to kill :P

Spy kills were the best. Another thing in the past i guess.
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elvesrus

Member
5060

Nov 20th 2012, 20:44:15

if you do 150 SRs, at least 100 of them will fail just due to fluffty spy DR giving you the equivalent of almost infinite spal even with 0 spies...
Originally posted by crest23:
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