Jun 24th 2010, 20:27:47
was thinking... Medical Tech currently is basically nothing much more than a tech people buy to use for buyouts or the like. It's ingame benefit is negligable.
Something that would make it more effective and the game more enjoyable could be to have it affect overall loses.
ie: because of the better hospitals and medicine less civilians are lost, also less builings are lost due to better fire departments.
If it helped against the losses incurred from GS's BR's AB's, grabs etc... it would make it quite beneficial to have
also it would make wars more enjoyable. Currently it only takes about 180 breakthrough attacks to kill a country. Not really allowing any possibility of fighting back. But having medical would make them more difficult to kill then, thus making wars more interesting and more fun for those involved compared to just restarting right away.
but then again, if someone choses not to buy medical tech they're still an easy kill.
just an idea.
Something that would make it more effective and the game more enjoyable could be to have it affect overall loses.
ie: because of the better hospitals and medicine less civilians are lost, also less builings are lost due to better fire departments.
If it helped against the losses incurred from GS's BR's AB's, grabs etc... it would make it quite beneficial to have
also it would make wars more enjoyable. Currently it only takes about 180 breakthrough attacks to kill a country. Not really allowing any possibility of fighting back. But having medical would make them more difficult to kill then, thus making wars more interesting and more fun for those involved compared to just restarting right away.
but then again, if someone choses not to buy medical tech they're still an easy kill.
just an idea.
Edited By: Chump on Jun 24th 2010, 20:52:17