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Boltar Game profile

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4056

Sep 9th 2012, 4:05:48

can we have a harmful spy op that takes out turrets. im sure this has been suggested before.. maybe call it dismantle anti-aircraft

KoHeartsGPA Game profile

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Sep 14th 2012, 2:35:34

+100
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Tigress Game profile

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562

Sep 14th 2012, 3:40:54

defuse missile has chance of stealing a missile ;)

nice idea Boltar +1
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Requiem Game profile

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9559

Sep 14th 2012, 17:49:59

Turrets also kill troops and tanks...
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qzjul Game profile

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Game Development
10,264

Sep 14th 2012, 21:03:12

So basically....

You want a spyop to kill each type of unit;
You want each type of unit to be able to kill population (ie kill a country).

We could just remove Jets/Turrets/Tanks and have approximately the same effect, no?
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Marshal Game profile

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32,589

Sep 14th 2012, 21:42:40

troops killing 10c per hit could make br runs useless outside crippling target.
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Boltar Game profile

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4056

Sep 15th 2012, 6:58:10

not i qz, the idea of a turret killing a troop or tank is flawed.. turrets point towards the sky.. hence killing jets, as for the stealing a missile.. thats a decent idea, sad i didnt think about it.

qzjul
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Quote Post
Sep 14th 2012, 21:03:12
So basically....

You want a spyop to kill each type of unit - why not, if we can CD a countries troops to lower break, why not do a dirty op to lower BR breaks?
You want each type of unit to be able to kill population (ie kill a country). - im assuming this is a jab at me asking for tanks to kill.. why bring it back up. u shot it down already.

We could just remove Jets/Turrets/Tanks and have approximately the same effect, no? - u want a forum board for bugs or suggestions, yet dont like whats suggested, why not just make another forum for suggestions only and ignore the game like pang for the most part. atleast that way u wont negatively post in threads where people are trying to help spice up the game and give new idea's.


this will be my last post in this forum, so please ban me from this forum as so im not tempted to post again wasting my time or ur's

Edited By: Boltar on Sep 15th 2012, 7:03:10
See Original Post

qzjul Game profile

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Sep 15th 2012, 14:20:14

=/ I apologize if I've offended you; we've just had a few conversations on this subject; basically, from my point of view, I'd prefer if the units all acted slightly differently; to make them universally counter-able by one other unit - to me - makes it less interesting; for example, in this case, having super SPAL means you could effectively "break" for any kill type; meaning SPAL becomes the ultimate weapon; it'd be nice for people to have no single ultimate weapon; for each type of unit to have their place, and different strategies possible

for example, currently a GS run typically starts with Demos, CD's, then a GS run

BR run is similar, but no CD's, because you can't kill turrets with spies; so a slightly different strategy


That's the sort of thing I'm talking about =/

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