May 15th 2010, 19:15:02
I don't feel like it has any connection to the real world and it just allows people to abuse others.
Practically the only time dropping land is not abused is when you are BRed/ABed a bunch and can't afford/don't have the turns to rebuild. Perhaps make a 'conditional' drop land option for that scenario where you choose to drop an amount of land such that it no longer counts against tech percentage or SPAL but also doesn't contribute to population, food production and it is undefended. This is equivalent to holing up all your defenses and resources in some population center. This land can be freely grabbed from your country and you lose the land as if your total acreage was the same as ever. Once you would have losses that drop you below zero 'conditional land' then your land starts becoming defended. If you have 10k acres and drop 5k, you will be grabbed with standard land losses but no military losses until you are below 5k acres. If you have 10k acres and drop 1 acre, you will defend your land normally since you will be losing more than 1 acre.
There would be no buildings lost or ghost acres gained.
When dealing with conditional land I think it would make sense to have cash/food losses at some fractional, maybe quarter the rate of normal.
The downside is this could be used to redistribute land freely, however honestly people are probably better off land trading to get huge land influxes if they want to grab their alliance mates.
Practically the only time dropping land is not abused is when you are BRed/ABed a bunch and can't afford/don't have the turns to rebuild. Perhaps make a 'conditional' drop land option for that scenario where you choose to drop an amount of land such that it no longer counts against tech percentage or SPAL but also doesn't contribute to population, food production and it is undefended. This is equivalent to holing up all your defenses and resources in some population center. This land can be freely grabbed from your country and you lose the land as if your total acreage was the same as ever. Once you would have losses that drop you below zero 'conditional land' then your land starts becoming defended. If you have 10k acres and drop 5k, you will be grabbed with standard land losses but no military losses until you are below 5k acres. If you have 10k acres and drop 1 acre, you will defend your land normally since you will be losing more than 1 acre.
There would be no buildings lost or ghost acres gained.
When dealing with conditional land I think it would make sense to have cash/food losses at some fractional, maybe quarter the rate of normal.
The downside is this could be used to redistribute land freely, however honestly people are probably better off land trading to get huge land influxes if they want to grab their alliance mates.