Originally
posted by
Chaoswind:
I agree with Osloos on this one
I could easily store turns, make a few grabs and then Jump Networth and become unbreakable for the guys that I fluffed up.
You could easily do that if you play against nubs. Trying to be unbreakable against good players ain't gonna happen.
Originally
posted by
Chaoswind:
I can see the problem of offense being too strong, but keep in mind a few things.
Attacking costs turns + Ops
Attacking costs Oil
So why make Defense (that cost nothing) closer to attacks? There is even a random factor that can make you bounce if you don't oversent a little, so stop whining already.
Can't see anything wrong with the Formulas right now, maybe reduce production of Oil (or make it more costly) so people get a higher penalty while attacking (having to buy more oil, or pay more for oil) would reduce the amount of attacks on the game, or at the very least make oiler strats stronger.
Defense costs nothing? Its the opposite.
To maintain a good defense, you must have the military on hand 24/7. To grab someone, you can run low military and stockpile cash, and then buy a ton of military at once to make the grab.
That random factor is less than 10%. There are 3 offensive allies versus 2 defensive allies, and people get a 50% bonus to offense for a planned strike. What about a planned defense if I don't have an army home. Can I get a 50% defense boost if I don't attack anyone?
Not to mention that its incredibly easy to stockpile up billions of cash to make a grab, and then sell off that army. To grab land you need offensive military once and you can sell it off very quickly as soon as the PS gets back. To hold onto land, you can't run low military except when someone is about to grab you (unless you do the lame tactic of having someone GS you into DR). To hold onto land, you need a strong army 24/7. That costs something.
If you give me a 24 hour warning with the exact minute that I need to boost my defense before someone does a grab on me, then you can tell me that defense doesn't cost anything. Until then, its the opposite. Offense is free, defense is expensive.
Chaoswind - you need to learn how to retal. Its way way too easy to break anyone right now. Its nearly impossible to make a few grabs, jump networth, and become unbreakable. LaF does it about as well as anyone, and they fail at it a lot, and it takes skill just to do it as well as they do. I've seen on FFA this set how ridiculously easy it is to get the offense to retal people. My challenge has been to get my networth high enough that I can get good gains off them. Even when I had no stockpile and was under half their networth and they've got more defense than offense, I still scraped together the offense to break them between focusing a day's worth of turns completely on buying jets and getting 3 offensive allies and using the planned strike bonus.
Its pretty clear that you've never tried outrunning retals on FFA, Alliance, or any other non-individual server.