Administrator
Game Development
2150
Jul 26th 2010, 8:20:10
... the whole point of storing goods on the market has been that as a penalty, you couldn't access those goods again for another 72 hours, no matter what. now, with a click of a button, you can get everything, absolutely everything, back.
what I'm saying is that completely changes the balance of market mechanics in the game an shouldn't be the thing to do.. i mean, GREAT, have the option to recall goods immediately, but have a much stiffer penalty for doing it than just 3 measly turns even if it's just a random percentage loss between 1 and 2%. Something like that would make someone think twice about waiting another X hours or losing anywhere between 3mil and 6mil food when recalling 300mil bushels(as an example). still accomplished your wish of a "more liquid" stockpile, but includes a penalty that may keep you from using it.
losing 3 turns does nothing, not a deterrent at all.