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Trife Game profile

Member
5817

Mar 15th 2011, 20:00:08

It'd be pretty cool if we could set certain alliances to 'Allies' or whatever in game.

IE: If LCN was pacted with HAN, then we'd set HAN to Ally status ingame, and anyone tagged LCN would be prevented from atttacking/harmful spyoping any HAN country.

Basically what's being done with off/def/intel allies, but spread out to alliances as a whole.

best. idea. ever.

Trife
a vote for this is a vote for less work for FAs

qzjul Game profile

Administrator
Game Development
10,263

Mar 15th 2011, 20:02:41

we've discussed this on occasion yes ;)
Finally did the signature thing.

Detmer Game profile

Member
4283

Mar 15th 2011, 20:06:35

I think this is a terrible idea HOWEVER I think a great idea would be to have the country search/scores show if a country is allied.

LittleItaly Game profile

Game Moderator
Alliance, FFA, & Cooperation
2219

Mar 17th 2011, 2:42:48

So this would prevent accidents from happening, which then prevents alliances having to negotiate with each other via FR, then that prevents leaders getting pissed, and thus preventing wars to spark out, and sides changing..

This is another "easy mode" tool.

Such a bad idea.
LittleItaly
SOL Vet
-Discord: LittleItaly#2905
-IRC: irc.scourge.se #sol
-Apply today @ http://sol.ghqnet.com for Alliance

spawn Game profile

Member
1707

Mar 17th 2011, 15:29:28

setting ingame relations, good

preventing attacks, bad

dont be lazy Trife, just do your job :P
/slap iZarcon

All your deleted countries are belong to me!

Rockman Game profile

Member
3388

Mar 17th 2011, 15:38:52

This does the same thing that bot countries (or npcs as some people call them) would do. It decreases player interaction.