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BobbyATA Game profile

Member
2384

Oct 7th 2010, 15:45:33

Do you ever run a spy op and fail. Run it again and fail. And then get frustrated and just run 5 at one time and have your first of the 5 succeed? Well I do all the time haha. How about for spy ops add a button to click "stop after first success." So I can choose to spy for say up to five turns and stop after my first success. This would be helpful for the incredibly lazy/easily frustrated like me=)

BobbyATA Game profile

Member
2384

Oct 7th 2010, 15:45:59

ttt great idea!

dantzig Game profile

Member
528

Oct 7th 2010, 17:58:13

Yes, very good idea! This would be useful for the spy, spy on alliances, market spy, etc. and destroying missiles when you know that the other country just has 1-2 missiles to take out.
FoG

Grimm Game profile

Member
175

Oct 7th 2010, 19:24:40

'Spy until successful' and 'Spy until unsuccessful' could both be useful, yeah.

qzjul Game profile

Administrator
Game Development
10,263

Oct 7th 2010, 19:41:23

Interesting idea...
Finally did the signature thing.

NOW3P Game profile

Member
6503

Oct 7th 2010, 19:46:36

Bob Dole approves this message.


BOB DOLE!

Detmer Game profile

Member
4283

Oct 7th 2010, 19:49:45

Yeah, I like this.

"Spy until successful" button with a box next to it for max attempts.

llaar Game profile

Member
11,314

Oct 7th 2010, 20:06:47

lol i do that too

sucks when you do 10 in a row and the 2nd one worked... so you didnt really need the other 8 tries

also do cash shortages stop turns on spying? they didnt in 2025, which was quite annoying to have 10 cash and food shortages in a row that werent stopped... (which i have done before)

BobbyATA Game profile

Member
2384

Oct 20th 2010, 23:30:21

ttt

Dragonlance Game profile

Member
1611

Oct 21st 2010, 0:22:38

i always have a 1337 spal and never fail............


i just fail retals

BobbyATA Game profile

Member
2384

Oct 21st 2010, 3:03:43

and life:P

Dragonlance Game profile

Member
1611

Oct 21st 2010, 3:10:05

....=(

*cries*

Fooglmog Game profile

Member
1149

Oct 22nd 2010, 22:51:34

It's a good idea... but it would also need a limit you could set "Spy until successful or until [10] attempts are made". I wouldn't want to spend 50 turns on failed ops.

-Fooglmog
Guy with no clue.

Shinigami Game profile

Member
685

Oct 23rd 2010, 4:05:36

Ooohhh... like this idea.

And yeah, running out of money or food should halt spy actions.

Kingme Game profile

Member
1955

Jan 6th 2011, 5:26:39

Great Idea.