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BROmanceNZ

Member
428

Jan 24th 2024, 21:35:29

How much would that cost?

Tertius Game profile

Member
EE Patron
1480

Jan 24th 2024, 21:40:05

I really liked your Fiesta server idea!

Edit - adding link for those who didn't see it before: https://earthempires.com/...server-48393?t=1689137247

BROmanceNZ

Member
428

Jan 24th 2024, 22:01:01

Originally posted by Tertius:
I really liked your Fiesta server idea!

Edit - adding link for those who didn't see it before: https://earthempires.com/...server-48393?t=1689137247


Shhhhhh! That's sort of what I was trying to get at but without telling *them*.

Requiem Game profile

Member
EE Patron
9092

Jan 24th 2024, 22:07:02

Good move. Never name your price first!

**Looks at Qz**

Slagpit Game profile

Administrator
Game Development
4591

Feb 26th 2024, 23:17:32

It's possible, but it's probably not what you are interested in.

It's important to define what you mean exactly by "rules". Generally speaking, there are different server parameters that can be changed without needing to modify source code. You can find most of them here: https://www.earthempires.com/express/serverdetails

If you wanted to pay for a custom server in which you set the rules as you want, I see no problem with that. But if you're looking to define new gameplay elements such as "Players who create countries are randomly assigned to clan tags." then that would require a change in source code which adds prohibitively expensive labor costs.

Member
386

Feb 27th 2024, 0:29:16

Welcome back slagpit.

BROmanceNZ

Member
428

Mar 11th 2024, 2:47:50

Originally posted by Slagpit:
It's possible, but it's probably not what you are interested in.

It's important to define what you mean exactly by "rules". Generally speaking, there are different server parameters that can be changed without needing to modify source code. You can find most of them here: https://www.earthempires.com/express/serverdetails

If you wanted to pay for a custom server in which you set the rules as you want, I see no problem with that. But if you're looking to define new gameplay elements such as "Players who create countries are randomly assigned to clan tags." then that would require a change in source code which adds prohibitively expensive labor costs.


Oww.

Dreams: Dashed. :(

Thanks anyway, Slagpit.