Sep 25th 2011, 14:59:06
At this moment more networth means a higher % is lost, and that in itself is a problem because you lose more if you are bigger anyways, so what I suggest is to change the penalty to the more turns you have played in the set, the higher is your % lost due to government change.
Logic = more time spend under a type of government means change is that much harder on both the people and the economy.
Example:
The base networth lost due to change in government is 7% with a relatibe increase of 1% every 125 turns (0.008 per turn).
This should spice things up during the start up and more creative players can create a wide range of them.
Discuss!!!
Logic = more time spend under a type of government means change is that much harder on both the people and the economy.
Example:
The base networth lost due to change in government is 7% with a relatibe increase of 1% every 125 turns (0.008 per turn).
This should spice things up during the start up and more creative players can create a wide range of them.
Discuss!!!
Edited By: General Earl on Sep 27th 2011, 1:06:19. Reason: categorized
Elysium Lord of fluff
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2