Aug 21st 2024, 13:02:03
Dynamic Building Bonuses
A system where the ratio of "off-strat" buildings compared to main strategy gives a bonus.
Example:
Main Strategy- Casher
[determine a % of off strat farms] - [determine %] increase in population
etc etc.
The idea would be to have several bonuses per main strategy type for different off-strat combinations.
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I don't care to get into the specifics only the 30k foot view of what such mechanics could look like.
What are your thoughts here? If we want off-strat buildings maybe give them some more variability than just having them for LGing purposes. It would provide more variables to consider on how many/how long etc etc.
A system where the ratio of "off-strat" buildings compared to main strategy gives a bonus.
Example:
Main Strategy- Casher
[determine a % of off strat farms] - [determine %] increase in population
etc etc.
The idea would be to have several bonuses per main strategy type for different off-strat combinations.
--------
I don't care to get into the specifics only the 30k foot view of what such mechanics could look like.
What are your thoughts here? If we want off-strat buildings maybe give them some more variability than just having them for LGing purposes. It would provide more variables to consider on how many/how long etc etc.