May 7th 2014, 13:41:08
Adding another idea to the mix.... I dislike Ghost Acres, period. Adding in AI bots for land is interesting.
Another alternative:
Create new levels of Exploring. The risk/reward would be graduated. Currently we have "Explore" which is free and the returns are based on your total land and gov't, discouraging you from exploration as you get bigger. You could add new "Explore" options that carry more risk. Maybe you need to burn military to "tame the wilds" or maybe the costs in $$ go up. Maybe there should be a tech where attaining certain levels unlocks new exploring options. Maybe there could be joint exploration where multiple countries cooperate or an exploration "mission" requiring multiple turns to complete.
Ultimately, I'd like a mechanic for gaining land that isn't ghost.
Another alternative:
Create new levels of Exploring. The risk/reward would be graduated. Currently we have "Explore" which is free and the returns are based on your total land and gov't, discouraging you from exploration as you get bigger. You could add new "Explore" options that carry more risk. Maybe you need to burn military to "tame the wilds" or maybe the costs in $$ go up. Maybe there should be a tech where attaining certain levels unlocks new exploring options. Maybe there could be joint exploration where multiple countries cooperate or an exploration "mission" requiring multiple turns to complete.
Ultimately, I'd like a mechanic for gaining land that isn't ghost.