May 7th 2014, 13:42:49
Another idea:
A mechanic based on the ratio of population to military (and maybe taxes). The less military you have (relative to pop) the "happier" your people are. High happiness has benefits - maybe new territory voluntarily joins your country each turn (new land), maybe production goes up, maybe building costs go down.
The idea would be that you get benefits from running lower military, but that of course exposes you to attacks and decreases your ability to retal. So it is a risk/reward balance.
Perhaps you could also voluntarily increase your food consumption to raise happiness (feed them more). This might even allow a trade-off between a higher tax rate (lowers happiness, increases income) and a higher food burn (increases happiness, costs $$/production).
A mechanic based on the ratio of population to military (and maybe taxes). The less military you have (relative to pop) the "happier" your people are. High happiness has benefits - maybe new territory voluntarily joins your country each turn (new land), maybe production goes up, maybe building costs go down.
The idea would be that you get benefits from running lower military, but that of course exposes you to attacks and decreases your ability to retal. So it is a risk/reward balance.
Perhaps you could also voluntarily increase your food consumption to raise happiness (feed them more). This might even allow a trade-off between a higher tax rate (lowers happiness, increases income) and a higher food burn (increases happiness, costs $$/production).