Apr 15th 2020, 23:07:28
And again my opposition to it was not responded to:
"You can do the same both from on top and from the bottom.
Secondly, who hit first? Or does that matter? If I hit you and you hit back from 20% my NW does that mean I can now hit you all set despite humanitarians? What if I attack you early and then get into a war, does that mean you can farm me all set because I had alread hit you 2-4 weeks ago?"
It opens up to cheaters so much if you do this. So its up to you to tell me what type of mechanism you want there that does not in fact incentivise landfarm multies/friends.
My multi's will hit me and only me once early game, then hide under the humanitarians range and then I will start "retalling" them once the real targets start getting thin.
What logic you want to create to stop this? 24 hour limit? Only 1 hit ignoring Humanitarians for every defend?
Rules will be really complex to stop abuse, if even possible, and it will be hard to understand, creating more frustrated threads about why ppl can and cant hit them, same as now. In the meantime you don't actually solve a problem. The main issue as I understand it is that people dont know how GDI or humanitarians work or how to play effectively. If they did there would be less confused posts and people. Creating more intricate rules and special mechanics will only make that worse.
Meanwhile a 1/6 to 600% humanitarians limit would reduce the need for farming the same player and reduce the number of active players who anyone can even jump away from. It would also make grabbing in primary slightly more interesting in that some would SS bottomfeed while others would probably still just PS midfeed.
The Humanitarians help text could specify the NW range you can attack as such:
"Humanitarians block your ability to attack such a small/large opponent. On this server you can presently attack countries between $X1 NW and $X2 NW. Get gud!"