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Raging Budda Game profile

Member
2139

Jul 19th 2014, 20:08:02

In the recent advent of defending countries getting a sizeable amount of stock back based on the # of defends they were able to record. Maybe we should reward attacking countries for a succsessful kill.. As I imagaine it, thogh the base numbers can be easily changed, 25% of the stock (both on and off market) of the dead country should be distruibed evenly to attackers bassed on attacks made per country in the last 24 (or X) hours. So if country A hit 50 times in a kill turn that took 200 hits, country A sould get 25% of the 25% of the stock that will be divdied up. To reward kill shots, if country A got he kills shot, a bonus 25-50% of the share can be added on. Such grants would only take place upon the defending countries death and maybe only distruited at 00:00 game time.
Your base is mine!

Boltar Game profile

Member
4056

Jul 20th 2014, 11:40:01

would be a race to kill the snipers before they can get their bonus rewards, but i like ur idea.. and the thought of racing to kill snipers

Xinhuan Game profile

Member
3728

Jul 20th 2014, 15:50:41

Not sure if it is a good idea to reward small countries and restarts that will be doing the killing blow, while the main work done is by the breakers. On the other hand, giving breakers even more stuff and goodies would end wars quicker.

Boltar Game profile

Member
4056

Jul 20th 2014, 16:11:51

would also give breakers a reason not to put in the final hit shot over a finisher, unless they want a bigger target painted on themselves then they already have

Red X Game profile

Member
5243

Jul 20th 2014, 21:37:51

The idea is to keep people in the fight. If this happened would the killing side pull away faster?
Rey Rojo
Disgruntled Killer
——————————
Marked 4 Death
Vice President - Foreign Affairs
——————————
Coalies Twin

Atryn Game profile

Member
2149

Jul 24th 2014, 17:17:53


Lemming FTW!

Ya'll break and kill and stuff, Imma just gonna lemming for the kill stock bonus. ;)

juice Game profile

Member
285

Jul 24th 2014, 18:18:12

This seems like a decent idea. I think we should avoid the actual kill shot and spread the goods based on number of hits dealt during the past 24 hours.

Raging Budda Game profile

Member
2139

Jul 27th 2014, 1:37:05

This would also reward the targeting of bigger targets by the smaller side...more stock to fight with the next day.
Your base is mine!

enshula Game profile

Member
EE Patron
2510

Aug 8th 2014, 2:29:19

i wouldnt reward kills

and would instead distribute by percentage of pop killed over past 24 hours