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spawn Game profile

Member
1707

Sep 10th 2011, 20:58:43

the attacker has an advantage anyway with the option to PS, so its seems reasonable imo to even the grounds a bit and remove one offense slot

Edited By: General Earl on Sep 27th 2011, 1:26:50. Reason: categorized
/slap iZarcon

All your deleted countries are belong to me!

Forgotten

Member
1605

Sep 11th 2011, 15:15:31

that third O spot should be O / D
~LaF's Retired Janitor~

Xinhuan Game profile

Member
3728

Sep 11th 2011, 15:43:56

The point of the 3rd O-slot is to prevent run-away big countries so that smaller countries still have a chance to retal if they are sufficiently organized.

Mapleson Game profile

Member
298

Sep 11th 2011, 18:53:39

The number of offensive slots doesn't matter as much as the size of your offensive allies. You could reduce it to one slot and still have the same disadvantage if the attackers are sufficiently organized.

With even sized allies, it balances out attacking all-turret defenses. Taking express as an example, 3 pure defense commies are def allies and have 1m turrets each. The break is 1.5m SS, so an attacker need 500k jets with 3 allies with 670k jets, meaning you'd still need to be >50% offense/defense split to break them.

If any country became unbreakable, the game would be a runaway.

Edited By: Mapleson on Sep 11th 2011, 19:00:00
See Original Post

koonfasa

Member
124

Sep 16th 2011, 10:06:27

I'm more interested in 5 allies.

Edited By: koonfasa on Sep 16th 2011, 10:10:16. Reason: I think
See Original Post

bertz Game profile

Member
1638

Sep 19th 2011, 3:31:46

There's a random chance for DH that's why O ally should be greater than D ally

dagga Game profile

Member
1560

Sep 21st 2011, 0:43:12

Do not diminish attacking in any form. Encourage it.
signatures are stupid.
Months since LaF netgained: 22