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Mapleson Game profile

Member
298

Feb 23rd 2012, 16:11:05

The problem is most evident in Express, but stored turns also make the first 48 hours of war in FFA or 1A critical. My suggestion is to release one turn every 3 turns, instead of every 1 turn.

This means max stored turns on Express would take 72 hours to be played instead of the existing 24 hours. As such, you have to play at least half the reset to get full use of turns.

In 1A/FFA, it would take 120 hours to dispense all stored turns making it much more risky to stock up for a FS and reducing the size of Day 2 and evening the load across Day 2-6 instead.

Detmer Game profile

Member
4289

Feb 23rd 2012, 17:01:36

The only downside I see to this is that if you run into a busy patch of multiple days it becomes harder to use turns without losing them, since they will still fill up your stored turn allotment at the same rate as right now but be emptied out much more slowly (this is a regular issue I have where I need to play a lot of turns but have limited availability over multiple days so my stored turns re-overflow quickly). A potential work around would be that X1 > turns stored would be allotted every turn and turns stored < X1 be doled out more slowly. There could even be multiple tiers of dispense rate, ranging from every turn to every three turns, depending on your total number of stored turns.

crest23 Game profile

Member
4666

Feb 23rd 2012, 17:38:21

This actually a pretty good idea. I like it.
The Nigerian Nightmare.

qzjul Game profile

Administrator
Game Development
10,264

Feb 23rd 2012, 22:54:51

if we do slow it down, i prefer detmer's method....
Finally did the signature thing.

braden Game profile

Member
11,480

Feb 24th 2012, 0:33:11

for express, you should not change the rate at which you get stored turns returned at all. slowing the return down would seriously harm non commies or techers, who are already disadvantaged enough.

Xinhuan Game profile

Member
3728

Feb 24th 2012, 1:09:44

You should just reduce the maximum number of stored turns across all servers by half. Problem solved.

qzjul Game profile

Administrator
Game Development
10,264

Feb 24th 2012, 4:49:51

no, because then you can't go away for a long weekend without losing turns; 72 hour turn retention is what we're looking for.
Finally did the signature thing.

blid

Member
EE Patron
9319

Feb 24th 2012, 15:07:43

Express for example just stores too many turns in the first place. Since it's "Express" and a 5-day round people shouldn't be able to sit for 40% of it without losing turns.
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

braden Game profile

Member
11,480

Feb 25th 2012, 23:41:52

i believe that they should be able to do exactly that.

some of us work thursday and friday

Xinhuan Game profile

Member
3728

Feb 26th 2012, 3:34:37

Maybe Express is just too fast then? Instead of 1 turn every 4 minutes, make it every 6 or 8 and have the reset last 10 days or something.

blid

Member
EE Patron
9319

Feb 26th 2012, 4:45:38

Originally posted by braden:
i believe that they should be able to do exactly that.

some of us work thursday and friday
Dude what? You can still play Thurs Fri if not at work than after work. Plus, a lot of people work a lot of the set. Plus, it's Express. If you don't have time don't play. If you literally can't play at ALL for 40% of the round?

Strategically, there is NO need to have that many turns despite what you seem to think... look at Eye M Seksi's all-x rep a few rounds ago, he was my ally and he played all set, never stored turns, and finished 24m.
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

braden Game profile

Member
11,480

Feb 26th 2012, 18:20:58

with over a billion nw, i think i manage just fine, thank you.

if you can't handle people not matching how quickly you play, maybe you should stop playing, dude it's just express?

eye m seksi is a quality netter, all the power to him however he chooses to play. i don't deserve to get the same in return?

blid

Member
EE Patron
9319

Feb 26th 2012, 19:05:08

Huh? I'm just saying being able to store that many turns is not necessary for cashers or any other strat. Cutting down the number of turns that can be stored or slowing the rate at which they pay out would not unbalance the game in my opinion but probably make it more balanced.
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

Xinhuan Game profile

Member
3728

Feb 26th 2012, 19:08:56

Cutting down turns will indeed make it more balanced for market prices because players are forced to buy/sell more often, and in smaller quantities, instead of bulking it in large batches. This in turn makes strategies more balanced as well.

braden Game profile

Member
11,480

Feb 26th 2012, 19:09:06

I would disagree, not allowing cashers or farmers to store turns while tech and goods cheapen would increase the potential grabbing targets for early game commies. early game commies are already too overpowered to other strats, the saving of turns curbs the slower start to the far quicker start.