Originally
posted by
Bug:
wheres the fun in that?
it's a nice idea but it would take some calculating to work out how much you needed, and what if your land increases, does it re-calculate or is it only calculated once when you put on the SO?
I'm guessing the current way it's done runs a query on $country_money after the SO is triggered, based on the fact you get a 'purchase of 0 for $0, canceled due to lack of funds' in the event you're out of cash.
You could do the same for tech % since the formula is built in already. As far as I know, there is no actual tech % field in the database, meaning there's no static tech percentage to compare it to. It's actually an on the fly calculation based on your gov_type, land, # of points, etc., then rendered on the page in % form. So, really, not much more work than is already being done. The SO would hang in there as long as there was cash or the % was less than the users purchase order.