Feb 15th 2025, 19:12:11
This idea isn't very fleshed out but I thought I'd post it for initial feedback. The goal of the server is to protect your own clan's flag and to steal flags from other clans.
Each clan can assign their clan's flag to one country not in protection (I'd like to allow the clan admin to upload an image for the flag but I'm not sure if I trust you guys). The country with the flag gets a huge boost in bonus turns and earns flag points for the clan. To prevent self-kills, it cannot drop all acres, self delete, or lose PCI from a food or cash shortage.
A clan can determine which other countries have a flag by using the military spy op. A flag can be stolen by killing another country. The country that steals the flag cannot be attacked for 48 hours. Players cannot attack their own tags. Players cannot attack at all if their clan admin never assigns out the flag.
At midnight each day, points are granted to each clan based on the number of flags that they own. The number of points per flag is equal to the unique user count for the clan that originally owned the flag, dead countries included. The final clan standings are based on total number of flag points divided by the clan's unique user count. For example, consider a two day round with two clans. Clan A has 10 countries and clan B has 20 countries. Clan A is granted 10 points and clan B is granted 20 points after midnight of the first day. Clan A then steals the flag of clan B and manages to protect its own flag. Clan A is granted 30 points after midnight of the the second day and clan B is granted 0 points. The final standings are 40 / 10 = 4 points for clan A and 20 / 20 = 1 point for clan B.
The server would not have humanitarians restrictions or vacation mode. There would likely be an early period where attacks are only allowed against a small number of bots to prevent OOP wars.
Each clan can assign their clan's flag to one country not in protection (I'd like to allow the clan admin to upload an image for the flag but I'm not sure if I trust you guys). The country with the flag gets a huge boost in bonus turns and earns flag points for the clan. To prevent self-kills, it cannot drop all acres, self delete, or lose PCI from a food or cash shortage.
A clan can determine which other countries have a flag by using the military spy op. A flag can be stolen by killing another country. The country that steals the flag cannot be attacked for 48 hours. Players cannot attack their own tags. Players cannot attack at all if their clan admin never assigns out the flag.
At midnight each day, points are granted to each clan based on the number of flags that they own. The number of points per flag is equal to the unique user count for the clan that originally owned the flag, dead countries included. The final clan standings are based on total number of flag points divided by the clan's unique user count. For example, consider a two day round with two clans. Clan A has 10 countries and clan B has 20 countries. Clan A is granted 10 points and clan B is granted 20 points after midnight of the first day. Clan A then steals the flag of clan B and manages to protect its own flag. Clan A is granted 30 points after midnight of the the second day and clan B is granted 0 points. The final standings are 40 / 10 = 4 points for clan A and 20 / 20 = 1 point for clan B.
The server would not have humanitarians restrictions or vacation mode. There would likely be an early period where attacks are only allowed against a small number of bots to prevent OOP wars.