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xaos Game profile

Forum Moderator
237

Jul 25th 2011, 23:39:29

I suggest reducing the "blind" auto-sale market price on tech (which is somewhere near $500? I can't remember) to about $200.

The change doesn't do much, if anything, negative to the game.

What it would do, is be closer in $/NW to military units at the end of a set, when it's damn near useless. One could argue that it's NW with no upkeep, but when there's still many turns to run, tech prices just won't be cheap enough to be the "free" alternative.

Simple change, and I don't think it'd stir things up too much. What do people think?

Rockman Game profile

Member
3388

Jul 25th 2011, 23:45:11

Tech is 2 networth points, its already cheaper to buy tech at $550 to $600 at the end of the set than to buy military at the end of the set when the public market empties out almost completely.

This would be a completely pointless and unnecessary change.

Changing the auto-sale market price for tech on express, where its $1000, though, could be a noticeable change. But this one would not be noticeable.

Jade Penn Game profile

Member
596

Jul 25th 2011, 23:50:21

OH NO. I agree with rockman again. 1 tech = 1 tank in networth.

Rockman Game profile

Member
3388

Jul 25th 2011, 23:52:14

Originally posted by Jade Penn:
OH NO. I agree with rockman again. 1 tech = 1 tank in networth.


Sometimes I stop saying stupid thing long enough for you to agree with me.

Jade Penn Game profile

Member
596

Jul 26th 2011, 0:08:02

LOL

Chaoswind Game profile

Member
1054

Jul 26th 2011, 0:53:21

1 Tech = 1 Tank - Upkeep cost :)
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