Originally
posted by
Tertius:
The argument I always heard about even having alliances on solo servers is to help develop community and get players to interact with each other. Similar to why there is a bonus for posting on the forums.
Personally, I'd extend the reasoning the other way and remove all allies (and I've felt that way for a decade) because it certainly gives an advantage to long-time entrenched players; if we were to go that route though, it would have a number of balance implications (and I don't mean to hijack this suggestion).
First of all - you haven't hijacked anything, I'd say this discussion is directly related.
Second of all, yes, I can see the argument both ways. My suggestion is inclusive of Alliance and Team server though. As of now, Tournament is the only server that is A) solo and B) has zero ingame allies. Alliance and Team by their nature require players to share information, and what serves the longterm entrenched player base is to gate that infosharing behind joining alliances and discords to get it.
For Primary and Express (the two solo servers with allies), this could definitely lead to greater coordination and more warring. I don't see it as being a big problem though, because if two countries end up at war with the same country there - well, the guy by himself had to break GDI at some point right? The existing architecture doesn't seem (to me) to support crazy wars of collusion with a change like this.