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Ozzite Game profile

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2122

Jul 10th 2011, 12:13:32

Why don't we just make 1 button called EXPLORE/BUILD/NET/WAR and then we can just see who can click it the fastest?
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Tin Man

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1314

Jul 10th 2011, 12:16:03

build your own rigs and stop complaining ;)

Warster Game profile

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4172

Jul 10th 2011, 13:19:45

part of warring is being prepared for market spikes with oil


dont have oil?? adjust
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Chaoswind Game profile

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1054

Jul 10th 2011, 13:59:32

OPEC fluffed you over... seems like you needed greater oil reserves :)
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Pang Game profile

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Game Development
5731

Jul 10th 2011, 14:14:20

Slagpit's had a few ideas on how we could change oil to make it have more impact on the game...

I'll direct him here and see if he wants to discuss it :p
The ideas are awesome, but we're still trying to figure out the best way to balance it before we do more than talk about it in staff/admin places :p
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Marshal Game profile

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32,589

Jul 17th 2011, 20:19:28

blame mehul, he brought oil and made only attacks requiring oil.
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Iovan Game profile

Member
91

Jul 17th 2011, 20:35:16

The oil market should function differently. Oil should have a fluxuating price based on demand. It shouldn't be set by each individual oiler trying to undercut another. Oil shouldn't be bought in the market by each player either. It should be obtained automatically each turn based on a percentage of money that the country is willing to spend on it.

There should always be oil automatically in the market as well (to prevent potential problems) the price of it should just be high until oil is infused into the market by oilers (who would set a percentage of their oil to place on the market per turn). So the more oil put into the market the lower the price of oil gets (though it should decrease steadily). Oil sold by an oiler onto the market should give them instant cash as well based on the current oil market prices.

On top of that oil should have an impact on countries beyond just attacking. Such as on a country's economy. Without sufficient oil a country's economy should suffer. Say you need 1/1,000 barrels per population to break even on your normal cash flow. If it drops below that tax revenue decreases steadily. If you buy more than that you stockpile oil for military usage.

Edited By: Iovan on Jul 17th 2011, 20:42:30
See Original Post

Chaoswind Game profile

Member
1054

Jul 17th 2011, 20:35:53

Is simple

If we make Oil a commodity (IE can be sold in PM), then more people will STOCK it (NO DECAY) so the market will move oil around, also peaks won't be ridiculous as more people will play Oiler, that also helps farmers as LESS people will play farmer.

and weakens Cashers :P
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qzjul Game profile

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Game Development
10,263

Jul 17th 2011, 20:52:05

Originally posted by Iovan:
Oil should have a fluxuating price based on demand. It shouldn't be set by each individual oiler trying to undercut another.


That makes no sense. It does fluctuate based on demand; and supply. People undercut because they sense they are over-supplying. If demand is high enough, their stuff gets bought up and more.
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Marshal Game profile

Member
32,589

Jul 17th 2011, 21:13:21

example at ffa: price jumped over 2.5k due high demand.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

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Iovan Game profile

Member
91

Jul 17th 2011, 21:25:17

Originally posted by qzjul:
Originally posted by Iovan:
Oil should have a fluxuating price based on demand. It shouldn't be set by each individual oiler trying to undercut another.


That makes no sense. It does fluctuate based on demand; and supply. People undercut because they sense they are over-supplying. If demand is high enough, their stuff gets bought up and more.


What makes no sense? I never said it didn't currently fluctuate based on demand.

Rockman Game profile

Member
3388

Jul 18th 2011, 4:52:27

Originally posted by Watertowers:
I think something needs to be done quickly about oilers. They really hold up wars, but only have that glory for a few days. Now oil is less than 50 dollars a barrel, which is below the survival limit for oiling.



When oil prices went to 2500, a bunch of people were idiots and decided to go oiler, not realizing that way too many people were going to do this, and that the supply would be way more than the demand very shortly.

Anyone with half a brain would realize that sending oil prices up to $2500 would make people build oil rigs, and that too many people would do that. Its FFA, afterall, the server where people take pride in their incompetence.

qzjul Game profile

Administrator
Game Development
10,263

Jul 18th 2011, 4:57:16

Originally posted by Iovan:
I never said it didn't currently fluctuate based on demand.


Heh you strongly implied that...
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Iovan Game profile

Member
91

Jul 18th 2011, 6:22:09

Originally posted by qzjul:
Originally posted by Iovan:
I never said it didn't currently fluctuate based on demand.


Heh you strongly implied that...


Poor wording on my part. My main point was to take the pricing out of the hands of the oilers all together, add more demand to oil (via the suggestion I made), and have the price automatically fluctuate based on the amount of oil in the system.

Azz Kikr Game profile

Wiki Mod
1520

Jul 18th 2011, 7:09:59

iovan are you suggesting that oil prices be fixed by the system? not by the seller?

Iovan Game profile

Member
91

Jul 18th 2011, 8:01:22

I suggest you read my original suggestion a bit further up the thread.

Chaoswind Game profile

Member
1054

Jul 18th 2011, 12:51:34

your suggestions is a ball of cats to me

Make it so oil can be sold in PM as well, that will turn it into a commodity and people WILL stock oil, and the prices of both food and oil will balance out.
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Iovan Game profile

Member
91

Jul 18th 2011, 21:39:10

My suggestion is a mass of cuteness then? >.>

Chaoswind Game profile

Member
1054

Aug 13th 2011, 11:08:50

Ball of cats.

Why take out something that just needs minor tweaks.

Again, if oil can be sold in the private market, it will be a commodity, in turn more people will stock it, then more people will play it, both food and oil prices will balance out
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Pang Game profile

Administrator
Game Development
5731

Aug 13th 2011, 13:36:49

we already gave it a price floor in Express

maybe we should ask them how they like it and how it's impacted their play.

I'll go do that now on the Express board :p
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Marshal Game profile

Member
32,589

Aug 13th 2011, 20:24:23

/me thinks it would be more rewarding ask that via ingame
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

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koonfasa

Member
124

Aug 16th 2011, 12:43:57

Oil is unique because of how it came about and got "left out" of all the coding. And I hate how you can simply funnel cash through the private food channel, it streamlines jumping and net strategies too much.


Edited By: koonfasa on Aug 16th 2011, 12:46:16. Reason: And its ridiculous
See Original Post

Marshal Game profile

Member
32,589

Aug 16th 2011, 21:02:45

blame mehul, he brought oil and made only attacks requiring oil.

its been suggested that oil is needed on everyday use but so far no news on that front.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

joedro Game profile

Member
542

Aug 17th 2011, 5:22:05

why dont you make it just like life today. All civilians use x amount of oil per turn to fuel their vehicals. You also need to oil to run your military for training exersies. Give a income bonus to running turns with oil on hand.
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Vic Rattlehead Game profile

Member
810

Aug 20th 2011, 4:21:36

Oil is an important component to warring too, removing it destroys a huge advantage war countries have from being prepared. It also takes an element away from efficient grabbing - is it better to stock oil early when it's cheap so you have to spend less on it later? Or is it better to buy tech early and just buy as you go with oil? These tradeoffs are what make the difference between the first and second place farmer on the server.
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