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Leto Game profile

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495

Jun 3rd 2024, 3:56:14

You can still access it from the portal but it's no longer on the front page with a button for it and the top players ect
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Slagpit Game profile

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Jun 4th 2024, 2:22:41

The team server is slowly getting phased out so I didn't spend the time figuring out how to change that page to fit 7 servers instead of 6.

allbymyself87 Game profile

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884

Jun 4th 2024, 3:59:02

Phased out?
Means team server will be removed soon? :O
All by myself
Don't wanna be
All by myself anymore

Celphi Game profile

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6349

Jun 4th 2024, 4:00:00

It should be. It's the cesspool of EE.

Until you can actually enforce TEAM vs TEAM and not ALLIANCE vs TEAM., the server is pointless.
Resistance is futile. You will be assimilated.

VicRattlehead Game profile

Member
2008

Jun 4th 2024, 4:08:09

Originally posted by Celphi:
It should be. It's the cesspool of EE.

Until you can actually enforce TEAM vs TEAM and not ALLIANCE vs TEAM., the server is pointless.


Agreed. It was after dying on this hill repeatedly for like a bajillion sets in a row that I finally caved and joined the RD Teams coalition. Now the server is just weird. I want it to be what it should be, it would be my favorite if it was.

Academus Game profile

Member
590

Jun 4th 2024, 8:31:17

Sounds like the LaF approach. If we cant win, we will leave it and destroy it.

I have an idea, why dont you create a co-op team server where only LaF teams can play.

Celphi Game profile

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Jun 4th 2024, 12:58:54

What you're saying doesn't even make sense.
Resistance is futile. You will be assimilated.

VicRattlehead Game profile

Member
2008

Jun 4th 2024, 13:04:10

Originally posted by Academus:
Sounds like the LaF approach. If we cant win, we will leave it and destroy it.

I have an idea, why dont you create a co-op team server where only LaF teams can play.


I don't understand what this means. Are you saying that because I wanted the Team server to actually be discrete groups of 5-person Teams competing against each other, instead of coalitions of 5-person teams, I am like LaF, who tried to impose their will on the servers over the years through multies, inter-alliance spying, hacking, doxxing, and bot running?

SuperFly Game profile

Member
5656

Jun 4th 2024, 13:42:05

Team the only group server that is actually fun is getting removed?


That sucks. It’s the only server true to the game without the endless bot farming were you actually have to interact with players for land

Sad sad day

Slagpit Game profile

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Game Development
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Jun 4th 2024, 13:49:28

The sarcastic and untrue comments really aren't productive or helpful. Let's keep Bugs and Suggestions free from trolling. Thank you.

Slagpit Game profile

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Game Development
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Jun 4th 2024, 13:53:39

Originally posted by allbymyself87:
Phased out?
Means team server will be removed soon? :O


I don't know about "soon", but we plan to retire the Team server once we have better clan-based servers on offer that are true to their purpose.

SuperFly Game profile

Member
5656

Jun 4th 2024, 13:54:34

Originally posted by Slagpit:
The sarcastic and untrue comments really aren't productive or helpful. Let's keep Bugs and Suggestions free from trolling. Thank you.


Mine isn’t meant to be sarcastic. I truly mean it. It’s the only server without bots. It’s what makes it fun.

2/3 of the teams usually netgain and the other 1/3 wars. Last round 100% of the teams netgained.

It’s is truly the only good group server left. Cooperation while new still has bots so it’s another inflated and free bot land assisted server like alliance but with less bot farming

Tertius Game profile

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Jun 4th 2024, 13:59:52

I haven't played teams in a year or so, but I'd agree that it is one of the more enjoyable servers, though I too would prefer if it didn't devolve into alliance vs team. That said, diplomacy is part of the game, so that's challenging to neutrally enforce (e.g. are these teams pact or are they effectively an alliance) - and the cause of many, many pages of forum posts regarding it.

Slagpit Game profile

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Jun 4th 2024, 14:00:20

Originally posted by SuperFly:
Originally posted by Slagpit:
The sarcastic and untrue comments really aren't productive or helpful. Let's keep Bugs and Suggestions free from trolling. Thank you.


Mine isn’t meant to be sarcastic. I truly mean it. It’s the only server without bots. It’s what makes it fun.

2/3 of the teams usually netgain and the other 1/3 wars. Last round 100% of the teams netgained.

It’s is truly the only good group server left. Cooperation while new still has bots so it’s another inflated and free bot land assisted server like alliance but with less bot farming


I appreciate that you aren't trying to be sarcastic, but I don't see how what you are saying is true. Primary, Tourney, and Team all do not have bots. Eight countries in last round's top ten are all-X. One of the two remaining made a single grab.

With respect to Alliance, I agree that there is too much of a focus on bot farming. In my opinion, the Alliance server should actually be about your alliance. Alliance should have a relatively small number of untagged countries for balance purposes. It is best for these untagged countries to be NPCs because in the very old days, they were new players and multies. We don't want new players to get farmed as untagged and we don't want players to run multies.

Requiem Game profile

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EE Patron
9477

Jun 4th 2024, 14:32:53

In teams it would make sense to remove all of the 5-man per tag logic and let it be a faster-paced non-bot Alliance 2.0 server.

I like that the turns are faster and the rounds end quicker.

VicRattlehead Game profile

Member
2008

Jun 4th 2024, 14:47:14

Originally posted by SuperFly:
Last round 100% of the teams netgained.


This is 100% false. I died 3 times, and participated in 8 kills, as our brand-new-to-the-server group got gangbanged by literally half of the server. It's not really a Team server when the Teams just function as an alliance, like alliance server.

Slag, I also am not being sarcastic. I fought in the "Keep Team for Teams" coalition for many resets in a row to keep the spirit of 5-man teams. When the "we want to run alliance in every server" crowd won, Team became less enjoyable as its own thing. I hope this is valuable feedback, as the participation in Team server nosedived after the events I'm describing.

VicRattlehead Game profile

Member
2008

Jun 4th 2024, 14:49:54

Originally posted by Tertius:
I haven't played teams in a year or so, but I'd agree that it is one of the more enjoyable servers, though I too would prefer if it didn't devolve into alliance vs team. That said, diplomacy is part of the game, so that's challenging to neutrally enforce (e.g. are these teams pact or are they effectively an alliance) - and the cause of many, many pages of forum posts regarding it.


Dark & Light are obviously just alliances spread out over multiple teams.

Last set, MKR came back and due to the environment we also brought more than 5, making a 2-tag 7 country alliance. We found out that several other tags are also effectively in Dark, like Freedom, as they all hit us in coordinated fashion.

We are dealing with what the conditions are instead of what we'd like them to be, but let's not pretend like any diplomacy could have mattered here.

SuperFly Game profile

Member
5656

Jun 4th 2024, 15:29:19

Originally posted by VicRattlehead:
Originally posted by SuperFly:
Last round 100% of the teams netgained.


This is 100% false. I died 3 times, and participated in 8 kills, as our brand-new-to-the-server group got gangbanged by literally half of the server. It's not really a Team server when the Teams just function as an alliance, like alliance server.

Slag, I also am not being sarcastic. I fought in the "Keep Team for Teams" coalition for many resets in a row to keep the spirit of 5-man teams. When the "we want to run alliance in every server" crowd won, Team became less enjoyable as its own thing. I hope this is valuable feedback, as the participation in Team server nosedived after the events I'm describing.


Sorry I forgot that team just restarted. 2 sets ago it was All netting



For Slagpit I mean team play servers only have team. Yes tourney and primary are good solo server for sure.

But at least with Team you can If u want run 0 defense and your tag mates can retal on your behalf.


Everyone hating on the multiple tag issue needs to remember that one thing that no on violates is the sanctity of tag retals. No one ever cross tag retals. For example if MKR-1 land grabs Darkness-1 they can not be retaled by Darkness-2.

Edited By: SuperFly on Jun 4th 2024, 15:32:24

vettiv Game profile

Member
160

Jun 4th 2024, 15:51:30

Cross tagging retals was definitely not what Vic was referring to. MKR was indiscriminately gang banged by at least four different tags, thus making it Alliance 2.0 on the teams server as Celphi was referring to.

While I’m in the opinion that those events will make us better as players, it doesn’t necessarily make the server enjoyable.

15 years ago when I last played, I remember the alliance I was playing with breaking up into smaller teams and warring against each other as well as other outside teams.

Those days were enjoyable.

Personally, I like the teams server, even when I used to play without a team, but maybe I need a few more sets before i determine how I really feel about it possibly being phased out.

Slagpit Game profile

Administrator
Game Development
5055

Jun 4th 2024, 16:33:59

Originally posted by SuperFly:
Originally posted by VicRattlehead:
Originally posted by SuperFly:
Last round 100% of the teams netgained.


This is 100% false. I died 3 times, and participated in 8 kills, as our brand-new-to-the-server group got gangbanged by literally half of the server. It's not really a Team server when the Teams just function as an alliance, like alliance server.

Slag, I also am not being sarcastic. I fought in the "Keep Team for Teams" coalition for many resets in a row to keep the spirit of 5-man teams. When the "we want to run alliance in every server" crowd won, Team became less enjoyable as its own thing. I hope this is valuable feedback, as the participation in Team server nosedived after the events I'm describing.


Sorry I forgot that team just restarted. 2 sets ago it was All netting



For Slagpit I mean team play servers only have team. Yes tourney and primary are good solo server for sure.

But at least with Team you can If u want run 0 defense and your tag mates can retal on your behalf.


Everyone hating on the multiple tag issue needs to remember that one thing that no on violates is the sanctity of tag retals. No one ever cross tag retals. For example if MKR-1 land grabs Darkness-1 they can not be retaled by Darkness-2.


Why does the retal policy matter when the rank 1 country almost never grabs? Here is data over the past 42 resets for the country that finished first on Teams:

https://imgur.com/a/AZ4b45R

The rank 1 country was all-X in 37 out of 42 rounds. You have to go back over 3 years to find a rank 1 country that did more than 3 landgrabs over the entire round.

The theory that not having NPC countries increases player interaction on clan servers does not seem to be true. At least, I cannot find data that supports that.

Tertius Game profile

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EE Patron
1645

Jun 4th 2024, 17:04:21

I think the idea is that it is a fun server even without bots. I actually liked that you could be competitive with all-x, which is another benefit of that server, while also having the capability to war. The interaction was behind the scenes because you needed diplomacy to allow you to be successful while going all-x / low defense. Part of the issue with grabbing on such a small server is that if it looks like it's giving an unfair advantage to a single team, the other teams typically kill off the land farm, which is hard to argue against, otherwise a 7 man team could run two land farms and the other 5 could profit.

Additionally, I was part of the team that had a number of those wins, and we were quite interactive in discussing our plans and teamwork. I don't think the definition of player interaction should be limited to grabbing.

Slagpit Game profile

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Game Development
5055

Jun 4th 2024, 17:25:56

I'm not saying that no one ever had fun on the server. I'm sure that many players had fun on it over the years. This is mostly out of ignorance, but I'm guessing that these are the primary ways that players enjoyed the server:

1) It's fun to hang out and play with the same group of guys set after set
2) It's fun to be able to win with a lower effort all-X country and to compete with your rivals to see who finishes the highest
3) It's fun to play in a group of 3 tags and to bully the rest of the server. You get to decide who lives and who dies. Your retal policy is 1:kill or maybe even 0:kill

The point that I'm trying to make is that we only have a limited number of server slots and I think that we can do a lot better than the above. The first point is a property inherent to any clan-based server. For the second, players can strategize on any server. I admit that there's a certain charm in optimizing an all-X country, but I don't think that it's something that you'd want to do set after set after set. By definition, the complexity is going to be way lower than countries that grab. For the third, well, I'm sure it's fun for the players who do the bullying. Not as much fun for those on the receiving end of it.

Requiem Game profile

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Jun 4th 2024, 18:02:46

I think you are missing a few points that many people like- in addition to the clan stuff:

- shorter sets
- faster turns

Slagpit Game profile

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Jun 4th 2024, 18:12:19

That's true. I suppose in general, if there's a chance that your country will get killed it's nice to be able to start a new round quicker.

AndrewMose Game profile

Member
1102

Jun 4th 2024, 19:19:38

I agree with the support for the team server. I also wish that it would be more attractive to landgrab on teams. Currently the rules don't leave a lot of room for productive landgrabs, but that could be changed with a Primary GDI like mechanic.

1) You can grab any country once (maybe even time bound this per week) without risk of Missiles/AB/GS/Harmful ops
2) If you grab someone more than once in the given time period, then anyone from the defending tag can conduct harmful ops and attacks.

It will still be hard to outrun retals because of the OAs but it may reward a very aggressive tag. It also creates a mechanic that somewhat limits the role that "friendly tags" play in defense.

llaar Game profile

Member
11,314

Jun 5th 2024, 14:57:23

Originally posted by Requiem:
In teams it would make sense to remove all of the 5-man per tag logic and let it be a faster-paced non-bot Alliance 2.0 server.

I like that the turns are faster and the rounds end quicker.



This!

non-bot alliance server with faster turns shorter set makes the team server really fun!

Rokkie Game profile

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577

Jun 5th 2024, 19:33:35

Gotta show my support for the team server here. I'm all down for replacing it with a new server as people said, faster turns, shorter sets...

Celphi Game profile

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Jun 6th 2024, 1:32:59

Imagine allowing players to play FFA style on ALLIANCE. Or TEAMS rules on EXPRESS.

Until you enforce the rules of what the server is actually called “TEAMS”, no extra gimmick of faster turns accommodates that.
Resistance is futile. You will be assimilated.

Celphi Game profile

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Jun 6th 2024, 1:34:53

If game mechanics could enforce 5v5 it would easily become the best server of the game.
Resistance is futile. You will be assimilated.

Requiem Game profile

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Jun 6th 2024, 16:33:41

Originally posted by Celphi:
If game mechanics could enforce 5v5 it would easily become the best server of the game.


Yeah, I agree, and it would be the best scenario for the server. As it stands, it's too much work for volunteer mods to manage this effectively and fairly.

It's a great concept at face value.

My opinion is that if they cannot enforce the 5v5 stuff, remove it and allow it to be what I described: a faster-paced non-bot Alliance 2.0 server– in effect, it already is, just with some weird tag rules thrown in.

EmpyreanMKR Game profile

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834

Jun 7th 2024, 13:16:19

Alliance 2.0 ftw

Empyrean
M4D - IA/War
MKR TEAMS

Ex-UCN
Ex-DOC
Ex-MKR(1a)
Ex-ELY
Ex-TIE
Ex-PDM

llaar Game profile

Member
11,314

Jun 15th 2024, 12:44:06

Make a declare war feature tag admin for tag on tag. Once a tag is declared on no other tags can hit it?

War ends if less than 100 attacks in first 4 hours or no attacks happen for 48 hours. (So a 1 man tag can’t “protect” a tag by just declaring on it) and ss/ps doesn’t count so you can’t just have a land farm tag

That would keep 5v5 fights

Edited By: llaar on Jun 15th 2024, 12:51:44

llaar Game profile

Member
11,314

Jun 15th 2024, 12:47:15

On day 20 to end of set 1% decay per turn of all growth and resources (military tech oil cash bushels buildings land) if your tag is not at war. To force tags to fight?

Edited By: llaar on Jun 15th 2024, 12:50:46

Cathankins Game profile

Member
1834

Jun 15th 2024, 14:11:14

Originally posted by Requiem:
In teams it would make sense to remove all of the 5-man per tag logic and let it be a faster-paced non-bot Alliance 2.0 server.

I like that the turns are faster and the rounds end quicker.




This. Teams turns make it a blast. Primary is slow but primary tourney and team are the most fun to play.

Cathankins Game profile

Member
1834

Jun 15th 2024, 14:15:04

Alliance is fun but because of all of the old alliances it’s not fun as a new player who doesn’t care about all of that stuff. You basically can’t do anything without getting killed. Easily the least fun server as a new player.

I want to pick up an app when I’m bored and play and set it down when I am done.

What I don’t want to do is have to join groups that demand hours of your time and have to download apps and bots and be a part of groups with so many rules it’s mind numbing. Oh and those rules constantly change any time it’s convenient.


Maybe it’s different for the players who have been here for a long time and have old friends so it’s sentimental, I get it. But as a player who just comes to play and have some fun as a casual; it ruins the fun.




Earth needs advertising and less time investment for casual players.

The game is incredibly fun. The rules and all the extra stuff ruin the fun.

Leto Game profile

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495

Jun 15th 2024, 16:40:42

Make a country and team if yall are not playing.

I appreciate you guys for making this a fun server. We definely need more teams on here to make it more viable. I like the more turns and faster rounds, it moves fast already.

I'd actually like to propose something. I think all countries at turn 0 should already have, two hundred construction sites, 200 indies, and the choice of a strat that is premade on like 5k land.

Casher
Techer
Farmer
Indy
Oiler


If you die, you can restart differently, but you don't get any of your stock. Same baseline. I think that would change the dynamic in a more different ways, definitely increasing the fun factor.
M4D Founder
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Slagpit Game profile

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Game Development
5055

Jun 15th 2024, 16:47:25

Originally posted by Cathankins:
Alliance is fun but because of all of the old alliances it’s not fun as a new player who doesn’t care about all of that stuff. You basically can’t do anything without getting killed. Easily the least fun server as a new player.

I want to pick up an app when I’m bored and play and set it down when I am done.

What I don’t want to do is have to join groups that demand hours of your time and have to download apps and bots and be a part of groups with so many rules it’s mind numbing. Oh and those rules constantly change any time it’s convenient.


Maybe it’s different for the players who have been here for a long time and have old friends so it’s sentimental, I get it. But as a player who just comes to play and have some fun as a casual; it ruins the fun.




Earth needs advertising and less time investment for casual players.

The game is incredibly fun. The rules and all the extra stuff ruin the fun.


Have you tried the newest server? It sounds exactly like what you're looking for?

Edited By: Slagpit on Jun 15th 2024, 16:51:14

Cathankins Game profile

Member
1834

Jun 15th 2024, 18:25:32

No but I may try it. I was looking at it earlier the co op one if that’s what you are talking to.



For the most part the game is fine though the way it is and it’s a lot of fun the way it is. You guys just need advertising and to get on the App Store. You could have thousands of new players within a month.



Nowadays we are the tik tok generation so everyone’s attention spans are 15 seconds and they max out. The App Store is what you guys need. And a few commercials online in the right places.

One time I had this kid playing on my team from Indonesia and I asked him to recruit for us and I don’t know what he did but the number of people coming in was insane. You just need to find the right guy and you guys have a gold mine sitting here.

Cathankins Game profile

Member
1834

Jun 15th 2024, 18:28:24

There firms you can probally pay to do what he did for a fair price and the revenue you guys would generate off The advertising would not only pay for it but probally other things as well. That kid was smart I wish I knew how to get ahold of him, it was inane he had more people coming in than we could keep up with.

Cathankins Game profile

Member
1834

Jun 15th 2024, 18:32:46

I know you guys catch a lot of flack for the changes and the bots and everything but my honest experience is that it’s very nice. I think you guys have done a great job with the game design. I think the only thing you are missing at this point is for people to know about the game. Any business people have to know about if they are going to come around and see what it’s all about and I’ve never seen earth talked about anywhere. Which is a shame because it is an incredibly fun game to play.

Cathankins Game profile

Member
1834

Jun 15th 2024, 18:35:22

I mean this game has serious potential. You could have Vegas bookies betting on winners if it got popular enough. Every nerd on the planet would enjoy getting to face off and see who the biggest nerd of them all is. It’s like a modern version of chess but even better. Mehul was a genius for this concept, I know others had done similar ideas but I think it’s brilliant. I think your guys idea of bots to stabilize the markets was also brilliant.

Cathankins Game profile

Member
1834

Jun 15th 2024, 18:38:01

Actually the market swings on team is part of what makes it my favorite server. Both are very fun and a totally different experience. Not having the bots is a lot of fun because the markets are wild and you can hit gold with the right combo.

slip Game profile

Member
312

Jun 19th 2024, 19:28:52

If the in-game tooling is going to continually get better - make it so there's benefits with interacting with your tag in-game oppose to a 3rd party site/chat program. Kill the API key(s) for the Team server. This will force people to share ops in-game. People can still get around this via discord but it makes it more painful. If this server is truly getting phased out, it could be a good place to test 1st party tools only server.