Aug 14th 2011, 18:01:05
This are a couple of suggestions Rockman himself made almost a month ago, and I completely agree with them, but to that I also want to add a little piece of my mind.
Theocracy is a government that has way too many advantages in this game; we can agree that the technology penalty is HUGE, is probably the worse penalty of the game as it is unavoidable, but -20% on PM cost
+40% Construction Speed
+50% Population
Are HUGE bonuses that clearly outdo the Technology Penalty, and no one should actually consider the Double GDI expenses as a penalty, because come on!!!!
Double GDI expenses? Really?
Get rid of such an useless and lame penalty and actually hit the Theos with something else.
-15% private market costs
+40% construction speed.
+50% maximum population.
-35% maximum technology.
Also increase how Millitary Bases decrease the Private Market prices, and hit the game with a slower regeneration of the private market.
Actual Formula
(units_on_logoff*(0.985)^TGAL)+bonus*unit_rate*Land*TGAL
Rates:
Troops 3
Jets/Turrets 2.5
Tanks 1
Bushels 2
Changed to:
(units_on_logoff*(0.985)^TGAL)+bonus*unit_rate*Land/3*TGAL*(1+(MB/Land)
So a country with 25000 acres and 0 MBs would generate
1,800,000 Troops daily
and one with 25000 acres build up as bases would get double of that aka
3,600,000 Troops daily
so a MBR would generate Millitary twice as fast as the rest of the countries this should hinder if not KILL non MBR private market destocks late set.
A lower generation would make Commie/Indy suck less air and Military Units prices wouldn't be as bad (also the ratio of communist to keep the market stable would be higher, making commie a little more viable for players that seem to always go with farmer strats.
Also change the PM Regeneration bonus from +0.5% to +0.75%, increasing the max per set from 32% to 47%
Lets see how this goes...
Theocracy is a government that has way too many advantages in this game; we can agree that the technology penalty is HUGE, is probably the worse penalty of the game as it is unavoidable, but -20% on PM cost
+40% Construction Speed
+50% Population
Are HUGE bonuses that clearly outdo the Technology Penalty, and no one should actually consider the Double GDI expenses as a penalty, because come on!!!!
Double GDI expenses? Really?
Get rid of such an useless and lame penalty and actually hit the Theos with something else.
-15% private market costs
+40% construction speed.
+50% maximum population.
-35% maximum technology.
Also increase how Millitary Bases decrease the Private Market prices, and hit the game with a slower regeneration of the private market.
Actual Formula
(units_on_logoff*(0.985)^TGAL)+bonus*unit_rate*Land*TGAL
Rates:
Troops 3
Jets/Turrets 2.5
Tanks 1
Bushels 2
Changed to:
(units_on_logoff*(0.985)^TGAL)+bonus*unit_rate*Land/3*TGAL*(1+(MB/Land)
So a country with 25000 acres and 0 MBs would generate
1,800,000 Troops daily
and one with 25000 acres build up as bases would get double of that aka
3,600,000 Troops daily
so a MBR would generate Millitary twice as fast as the rest of the countries this should hinder if not KILL non MBR private market destocks late set.
A lower generation would make Commie/Indy suck less air and Military Units prices wouldn't be as bad (also the ratio of communist to keep the market stable would be higher, making commie a little more viable for players that seem to always go with farmer strats.
Also change the PM Regeneration bonus from +0.5% to +0.75%, increasing the max per set from 32% to 47%
Lets see how this goes...
Elysium Lord of fluff
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2