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Chaoswind Game profile

Member
1054

Aug 14th 2011, 18:01:05

This are a couple of suggestions Rockman himself made almost a month ago, and I completely agree with them, but to that I also want to add a little piece of my mind.

Theocracy is a government that has way too many advantages in this game; we can agree that the technology penalty is HUGE, is probably the worse penalty of the game as it is unavoidable, but -20% on PM cost
+40% Construction Speed
+50% Population

Are HUGE bonuses that clearly outdo the Technology Penalty, and no one should actually consider the Double GDI expenses as a penalty, because come on!!!!

Double GDI expenses? Really?

Get rid of such an useless and lame penalty and actually hit the Theos with something else.

-15% private market costs
+40% construction speed.
+50% maximum population.
-35% maximum technology.

Also increase how Millitary Bases decrease the Private Market prices, and hit the game with a slower regeneration of the private market.

Actual Formula

(units_on_logoff*(0.985)^TGAL)+bonus*unit_rate*Land*TGAL

Rates:
Troops 3
Jets/Turrets 2.5
Tanks 1
Bushels 2


Changed to:

(units_on_logoff*(0.985)^TGAL)+bonus*unit_rate*Land/3*TGAL*(1+(MB/Land)

So a country with 25000 acres and 0 MBs would generate

1,800,000 Troops daily

and one with 25000 acres build up as bases would get double of that aka

3,600,000 Troops daily



so a MBR would generate Millitary twice as fast as the rest of the countries this should hinder if not KILL non MBR private market destocks late set.

A lower generation would make Commie/Indy suck less air and Military Units prices wouldn't be as bad (also the ratio of communist to keep the market stable would be higher, making commie a little more viable for players that seem to always go with farmer strats.

Also change the PM Regeneration bonus from +0.5% to +0.75%, increasing the max per set from 32% to 47%

Lets see how this goes...

Elysium Lord of fluff
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2

Marshal Game profile

Member
32,589

Aug 14th 2011, 21:33:06

other wants to upgrade mbr and other wants to nerf it.

yay.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Chaoswind Game profile

Member
1054

Aug 15th 2011, 1:39:59

Nope

I want to weaken Theo and Private Market Destock, and I want to make MBR stronger

Elysium Lord of fluff
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2

Havoc Game profile

Member
4039

Aug 15th 2011, 20:05:34

It'd basically make MBR the only/best way to ever jump though..
Havoc
Unholy Monks | The Omega

Chaoswind Game profile

Member
1054

Aug 15th 2011, 20:26:34

Not really Regen is still messed up, so you can jump as a MBR but is going to take a while to destock any serious amount of cash.

and the only way you can destock fast enough is to have sick amounts of land, with in turn would take even more turns/cash to rebuild as mbs...


/me goes back to his igloo of pain
Elysium Lord of fluff
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2

Chaoswind Game profile

Member
1054

Aug 15th 2011, 20:39:32

Also by making MBR not terrible, more people will play it and Public market will be a tad more stable at the end of the set...
Elysium Lord of fluff
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2

Rockman Game profile

Member
3388

Aug 15th 2011, 20:49:43

Originally posted by Havoc:
It'd basically make MBR the only/best way to ever jump though..


Then landtrading becomes much much weaker.

I like this idea. PM regen is a bit too high for huge countries, but the MBR strategy (not the MBR destock) needs a boost. This change wouldn't affect public market destockers directly, or MBR destocks, it would ONLY affect those jumping off their private markets as non-MBRs.

Merely cutting PM regen for non-MBRs has basically no effect on the MBR strategy. But it does change destocking techniques, which do need it.